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1414 lines (1354 loc) · 54 KB
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//! This is a player library for WebGPU traces.
#![cfg(not(target_arch = "wasm32"))]
#![warn(clippy::allow_attributes, unsafe_op_in_unsafe_fn)]
extern crate wgpu_core as wgc;
extern crate wgpu_types as wgt;
use std::{borrow::Cow, convert::Infallible, sync::Arc};
use hashbrown::HashMap;
use wgc::{
binding_model::BindingResource,
command::{ArcCommand, ArcReferences, BasePass, Command, PointerReferences},
device::trace::{self, DataKind, DataLoader},
id::{Marker, PointerId},
};
pub struct Player {
pipeline_layouts: HashMap<
wgc::id::PointerId<wgc::id::markers::PipelineLayout>,
Arc<wgc::binding_model::PipelineLayout>,
>,
shader_modules: HashMap<
wgc::id::PointerId<wgc::id::markers::ShaderModule>,
Arc<wgc::pipeline::ShaderModule>,
>,
bind_group_layouts: HashMap<
wgc::id::PointerId<wgc::id::markers::BindGroupLayout>,
Arc<wgc::binding_model::BindGroupLayout>,
>,
bind_groups: HashMap<
wgc::id::PointerId<wgc::id::markers::BindGroup>,
Arc<wgc::binding_model::BindGroup>,
>,
render_bundles: HashMap<
wgc::id::PointerId<wgc::id::markers::RenderBundle>,
Arc<wgc::command::RenderBundle>,
>,
render_pipelines: HashMap<
wgc::id::PointerId<wgc::id::markers::RenderPipeline>,
Arc<wgc::pipeline::RenderPipeline>,
>,
compute_pipelines: HashMap<
wgc::id::PointerId<wgc::id::markers::ComputePipeline>,
Arc<wgc::pipeline::ComputePipeline>,
>,
pipeline_caches: HashMap<
wgc::id::PointerId<wgc::id::markers::PipelineCache>,
Arc<wgc::pipeline::PipelineCache>,
>,
query_sets:
HashMap<wgc::id::PointerId<wgc::id::markers::QuerySet>, Arc<wgc::resource::QuerySet>>,
buffers: HashMap<wgc::id::PointerId<wgc::id::markers::Buffer>, Arc<wgc::resource::Buffer>>,
textures: HashMap<wgc::id::PointerId<wgc::id::markers::Texture>, Arc<wgc::resource::Texture>>,
texture_views:
HashMap<wgc::id::PointerId<wgc::id::markers::TextureView>, Arc<wgc::resource::TextureView>>,
external_textures: HashMap<
wgc::id::PointerId<wgc::id::markers::ExternalTexture>,
Arc<wgc::resource::ExternalTexture>,
>,
samplers: HashMap<wgc::id::PointerId<wgc::id::markers::Sampler>, Arc<wgc::resource::Sampler>>,
blas_s: HashMap<wgc::id::PointerId<wgc::id::markers::Blas>, Arc<wgc::resource::Blas>>,
tlas_s: HashMap<wgc::id::PointerId<wgc::id::markers::Tlas>, Arc<wgc::resource::Tlas>>,
}
impl Default for Player {
fn default() -> Self {
Self {
pipeline_layouts: HashMap::new(),
shader_modules: HashMap::new(),
bind_group_layouts: HashMap::new(),
bind_groups: HashMap::new(),
render_bundles: HashMap::new(),
render_pipelines: HashMap::new(),
compute_pipelines: HashMap::new(),
pipeline_caches: HashMap::new(),
query_sets: HashMap::new(),
buffers: HashMap::new(),
textures: HashMap::new(),
texture_views: HashMap::new(),
external_textures: HashMap::new(),
samplers: HashMap::new(),
blas_s: HashMap::new(),
tlas_s: HashMap::new(),
}
}
}
fn process_result<T: Marker, U>(
op: &str,
map: &mut HashMap<PointerId<T>, U>,
id: Option<PointerId<T>>,
value: Result<U, impl std::error::Error>,
) {
match (id, value) {
(Some(id), Ok(value)) => {
map.insert(id, value);
}
(Some(_), Err(err)) => {
panic!("{op} succeeded when recording, but failed on playback: {err}");
}
(None, Ok(_)) => {
panic!("{op} failed when recording, but succeeded on playback");
}
(None, Err(err)) => {
panic!("{op} failed when recording, and failed on playback: {err}");
}
}
}
impl Player {
pub fn process(
&mut self,
device: &Arc<wgc::device::Device>,
queue: &Arc<wgc::device::queue::Queue>,
action: trace::Action<PointerReferences>,
loader: impl DataLoader,
) {
use wgc::device::trace::Action;
log::debug!("action {action:?}");
match action {
Action::Init { .. } => {
panic!("Unexpected Action::Init: has to be the first action only")
}
Action::ConfigureSurface { .. }
| Action::Present(_)
| Action::DiscardSurfaceTexture(_) => {
panic!("Unexpected Surface action: winit feature is not enabled")
}
Action::CreateBuffer(id, desc) => {
let buffer = device.create_buffer(&desc).expect("create_buffer error");
self.buffers.insert(id, buffer);
}
Action::FreeBuffer(id) => {
// Note: buffer remains in the HashMap. "Free" and "Destroy"
// mean the opposite from WebGPU.
let buffer = self.buffers.get(&id).expect("invalid buffer");
buffer.destroy();
}
Action::DestroyBuffer(id) => {
let buffer = self.buffers.remove(&id).expect("invalid buffer");
let _ = buffer.unmap();
}
Action::CreateTexture(id, desc) => {
let texture = device.create_texture(&desc).expect("create_texture error");
self.textures.insert(id, texture);
}
Action::FreeTexture(id) => {
// Note: texture remains in the HashMap. "Free" and "Destroy"
// mean the opposite from WebGPU.
let texture = self.textures.get(&id).expect("invalid texture");
texture.destroy();
}
Action::DestroyTexture(id) => {
self.textures.remove(&id).expect("invalid texture");
}
Action::CreateTextureView { id, parent, desc } => {
let parent_texture = self.resolve_texture_id(parent);
let texture_view = device
.create_texture_view(&parent_texture, &desc)
.expect("create_texture_view error");
self.texture_views.insert(id, texture_view);
}
Action::DestroyTextureView(id) => {
self.texture_views
.remove(&id)
.expect("invalid texture view");
}
Action::CreateExternalTexture { id, desc, planes } => {
let planes = planes
.iter()
.map(|&id| self.resolve_texture_view_id(id))
.collect::<Vec<_>>();
let external_texture = device
.create_external_texture(&desc, &planes)
.expect("create_external_texture error");
self.external_textures.insert(id, external_texture);
}
Action::FreeExternalTexture(id) => {
// Note: external texture remains in the HashMap. "Free" and "Destroy"
// mean the opposite from WebGPU.
let external_texture = self
.external_textures
.get(&id)
.expect("invalid external texture");
external_texture.destroy();
}
Action::DestroyExternalTexture(id) => {
self.external_textures
.remove(&id)
.expect("invalid external texture");
}
Action::CreateSampler(id, desc) => {
let sampler = device.create_sampler(&desc).expect("create_sampler error");
self.samplers.insert(id, sampler);
}
Action::DestroySampler(id) => {
self.samplers.remove(&id).expect("invalid sampler");
}
Action::GetSurfaceTexture { .. } => {
unimplemented!()
}
Action::CreateBindGroupLayout(id, desc) => {
let bind_group_layout = device
.create_bind_group_layout(&desc)
.expect("create_bind_group_layout error");
self.bind_group_layouts.insert(id, bind_group_layout);
}
Action::GetRenderPipelineBindGroupLayout {
id,
pipeline,
index,
} => {
let pipeline = self.resolve_render_pipeline_id(pipeline);
let bgl = pipeline
.get_bind_group_layout(index)
.expect("invalid render pipeline");
self.bind_group_layouts.insert(id, bgl);
}
Action::GetComputePipelineBindGroupLayout {
id,
pipeline,
index,
} => {
let pipeline = self.resolve_compute_pipeline_id(pipeline);
let bgl = pipeline
.get_bind_group_layout(index)
.expect("invalid compute pipeline");
self.bind_group_layouts.insert(id, bgl);
}
Action::DestroyBindGroupLayout(id) => {
self.bind_group_layouts
.remove(&id)
.expect("invalid bind group layout");
}
Action::CreatePipelineLayout(id, desc) => {
let bind_group_layouts: Vec<_> = desc
.bind_group_layouts
.to_vec()
.into_iter()
.map(|bgl_id| bgl_id.map(|bgl_id| self.resolve_bind_group_layout_id(bgl_id)))
.collect();
let resolved_desc = wgc::binding_model::ResolvedPipelineLayoutDescriptor {
label: desc.label.clone(),
bind_group_layouts: Cow::from(&bind_group_layouts),
immediate_size: desc.immediate_size,
};
let pipeline_layout = device
.create_pipeline_layout(&resolved_desc)
.expect("create_pipeline_layout error");
self.pipeline_layouts.insert(id, pipeline_layout);
}
Action::DestroyPipelineLayout(id) => {
self.pipeline_layouts
.remove(&id)
.expect("invalid pipeline layout");
}
Action::CreateBindGroup(id, desc) => {
let resolved_desc = self.resolve_bind_group_descriptor(desc);
let bind_group = device
.create_bind_group(resolved_desc)
.expect("create_bind_group error");
self.bind_groups.insert(id, bind_group);
}
Action::DestroyBindGroup(id) => {
let _bind_group = self.bind_groups.remove(&id).expect("invalid bind group");
}
Action::CreateShaderModule { id, desc, data } => {
let code = loader.load_utf8(&data);
let source = if data.kind() == DataKind::Wgsl {
wgc::pipeline::ShaderModuleSource::Wgsl(code.clone())
} else if data.kind() == DataKind::Ron {
let module = ron::de::from_str(&code).unwrap();
wgc::pipeline::ShaderModuleSource::Naga(module)
} else {
panic!(
"Unknown data kind for CreateShaderModule: {:?}",
data.kind()
);
};
match device.create_shader_module(&desc, source) {
Ok(module) => self.shader_modules.insert(id, module),
Err(e) => panic!("shader compilation error:\n---{code}\n---\n{e}"),
};
}
Action::CreateShaderModulePassthrough {
id,
data,
label,
entry_points,
} => {
let spirv = data.iter().find_map(|a| {
if a.kind() == DataKind::Spv {
let data = loader.load(a);
assert!(data.len().is_multiple_of(4));
Some(Cow::Owned(bytemuck::pod_collect_to_vec(&data)))
} else {
None
}
});
let dxil = data.iter().find_map(|a| {
(a.kind() == DataKind::Dxil).then(|| Cow::Owned(loader.load(a).into_owned()))
});
let hlsl = data.iter().find_map(|a| {
(a.kind() == DataKind::Hlsl)
.then(|| Cow::Owned(loader.load_utf8(a).into_owned()))
});
let metallib = data.iter().find_map(|a| {
(a.kind() == DataKind::MetalLib)
.then(|| Cow::Owned(loader.load(a).into_owned()))
});
let msl = data.iter().find_map(|a| {
(a.kind() == DataKind::Msl)
.then(|| Cow::Owned(loader.load_utf8(a).into_owned()))
});
let glsl = data.iter().find_map(|a| {
(a.kind() == DataKind::Glsl)
.then(|| Cow::Owned(loader.load_utf8(a).into_owned()))
});
let wgsl = data.iter().find_map(|a| {
(a.kind() == DataKind::Wgsl)
.then(|| Cow::Owned(loader.load_utf8(a).into_owned()))
});
let desc = wgt::CreateShaderModuleDescriptorPassthrough {
label,
entry_points,
spirv,
dxil,
hlsl,
metallib,
msl,
glsl,
wgsl,
};
match unsafe { device.create_shader_module_passthrough(&desc) } {
Ok(module) => self.shader_modules.insert(id, module),
Err(e) => panic!("shader compilation error:\n{e}"),
};
}
Action::DestroyShaderModule(id) => {
self.shader_modules
.remove(&id)
.expect("invalid shader module");
}
Action::CreateComputePipeline { id, desc } => {
let resolved_desc = self.resolve_compute_pipeline_descriptor(desc);
let pipeline = device.create_compute_pipeline(resolved_desc);
process_result(
"create_compute_pipeline",
&mut self.compute_pipelines,
id,
pipeline,
);
}
Action::DestroyComputePipeline(id) => {
self.compute_pipelines
.remove(&id)
.expect("invalid compute pipeline");
}
Action::CreateGeneralRenderPipeline { id, desc } => {
// Note that this is the `General` version of the render
// pipeline descriptor that can represent either a conventional
// pipeline or a mesh shading pipeline.
let resolved_desc = self.resolve_render_pipeline_descriptor(desc);
let pipeline = device.create_render_pipeline(resolved_desc);
process_result(
"create_render_pipeline",
&mut self.render_pipelines,
id,
pipeline,
);
}
Action::DestroyRenderPipeline(id) => {
self.render_pipelines
.remove(&id)
.expect("invalid render pipeline");
}
Action::CreatePipelineCache { id, desc } => {
let cache = unsafe { device.create_pipeline_cache(&desc) }.unwrap();
self.pipeline_caches.insert(id, cache);
}
Action::DestroyPipelineCache(id) => {
self.pipeline_caches
.remove(&id)
.expect("invalid pipeline cache");
}
Action::CreateRenderBundle { .. } => {
unimplemented!("traced render bundles are not supported");
}
Action::DestroyRenderBundle(id) => {
self.render_bundles
.remove(&id)
.expect("invalid render bundle");
}
Action::CreateQuerySet { id, desc } => {
let query_set = device
.create_query_set(&desc)
.expect("create_query_set error");
self.query_sets.insert(id, query_set);
}
Action::DestroyQuerySet(id) => {
self.query_sets.remove(&id).expect("invalid query set");
}
Action::WriteBuffer {
id,
data,
offset,
size,
queued,
} => {
let buffer = self.resolve_buffer_id(id);
let bin = loader.load(&data);
if queued {
queue
.write_buffer(buffer, offset, &bin[..size.try_into().unwrap()])
.expect("Queue::write_buffer error");
} else {
device
.set_buffer_data(&buffer, offset, &bin[..size.try_into().unwrap()])
.expect("Device::set_buffer_data error");
}
}
Action::WriteTexture {
to,
data,
layout,
size,
} => {
let to = self.resolve_texel_copy_texture_info(to);
let bin = loader.load(&data);
queue
.write_texture(to, &bin, &layout, &size)
.expect("Queue::write_texture error");
}
Action::Submit(_index, ref commands) if commands.is_empty() => {
queue.submit(&[]).unwrap();
}
Action::Submit(_index, commands) => {
let resolved_commands: Vec<_> = commands
.into_iter()
.map(|cmd| self.resolve_command(cmd))
.collect();
let buffer = wgc::command::CommandBuffer::from_trace(device, resolved_commands);
queue.submit(&[buffer]).unwrap();
}
Action::FailedCommands {
commands,
failed_at_submit,
error,
} => {
let action = if failed_at_submit.is_some() {
"submitting"
} else {
"encoding"
};
if let Some(commands) = commands {
log::trace!(
"Trace recorded an error {action} the following commands: {commands:#?}"
);
}
panic!("Error recorded in trace: {error}");
}
Action::CreateBlas { id, desc, sizes } => {
let blas = device.create_blas(&desc, sizes).expect("create_blas error");
self.blas_s.insert(id, blas);
}
Action::DestroyBlas(id) => {
self.blas_s.remove(&id).expect("invalid blas");
}
Action::CreateTlas { id, desc } => {
let tlas = device.create_tlas(&desc).expect("create_tlas error");
self.tlas_s.insert(id, tlas);
}
Action::DestroyTlas(id) => {
self.tlas_s.remove(&id).expect("invalid tlas");
}
}
}
// This one is a little strange because the surface is held by the
// `player` application but we want to insert the texture into our
// map so we can find it for rendering.
pub fn get_surface_texture(
&mut self,
id: wgc::id::PointerId<wgc::id::markers::Texture>,
surface: &wgc::instance::Surface,
) {
let frame = surface
.get_current_texture()
.expect("get_current_texture error");
let texture = frame.texture.expect("did not obtain a surface texture");
self.textures.insert(id, texture);
}
pub fn resolve_buffer_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::Buffer>,
) -> Arc<wgc::resource::Buffer> {
self.buffers.get(&id).expect("invalid buffer").clone()
}
fn resolve_texture_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::Texture>,
) -> Arc<wgc::resource::Texture> {
self.textures.get(&id).expect("invalid texture").clone()
}
fn resolve_texture_view_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::TextureView>,
) -> Arc<wgc::resource::TextureView> {
self.texture_views
.get(&id)
.expect("invalid texture view")
.clone()
}
fn resolve_external_texture_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::ExternalTexture>,
) -> Arc<wgc::resource::ExternalTexture> {
self.external_textures
.get(&id)
.expect("invalid external texture")
.clone()
}
fn resolve_sampler_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::Sampler>,
) -> Arc<wgc::resource::Sampler> {
self.samplers.get(&id).expect("invalid sampler").clone()
}
fn resolve_bind_group_layout_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::BindGroupLayout>,
) -> Arc<wgc::binding_model::BindGroupLayout> {
self.bind_group_layouts
.get(&id)
.expect("invalid bind group layout")
.clone()
}
fn resolve_bind_group_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::BindGroup>,
) -> Arc<wgc::binding_model::BindGroup> {
self.bind_groups
.get(&id)
.expect("invalid bind group")
.clone()
}
fn resolve_pipeline_layout_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::PipelineLayout>,
) -> Arc<wgc::binding_model::PipelineLayout> {
self.pipeline_layouts
.get(&id)
.expect("invalid pipeline layout")
.clone()
}
fn resolve_shader_module_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::ShaderModule>,
) -> Arc<wgc::pipeline::ShaderModule> {
self.shader_modules
.get(&id)
.expect("invalid shader module")
.clone()
}
fn resolve_render_pipeline_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::RenderPipeline>,
) -> Arc<wgc::pipeline::RenderPipeline> {
self.render_pipelines
.get(&id)
.expect("invalid render pipeline")
.clone()
}
fn resolve_compute_pipeline_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::ComputePipeline>,
) -> Arc<wgc::pipeline::ComputePipeline> {
self.compute_pipelines
.get(&id)
.expect("invalid compute pipeline")
.clone()
}
fn resolve_pipeline_cache_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::PipelineCache>,
) -> Arc<wgc::pipeline::PipelineCache> {
self.pipeline_caches
.get(&id)
.expect("invalid pipeline cache")
.clone()
}
fn resolve_render_bundle_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::RenderBundle>,
) -> Arc<wgc::command::RenderBundle> {
self.render_bundles
.get(&id)
.expect("invalid render bundle")
.clone()
}
fn resolve_query_set_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::QuerySet>,
) -> Arc<wgc::resource::QuerySet> {
self.query_sets.get(&id).expect("invalid query set").clone()
}
fn resolve_blas_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::Blas>,
) -> Arc<wgc::resource::Blas> {
self.blas_s.get(&id).expect("invalid blas").clone()
}
fn resolve_tlas_id(
&self,
id: wgc::id::PointerId<wgc::id::markers::Tlas>,
) -> Arc<wgc::resource::Tlas> {
self.tlas_s.get(&id).expect("invalid tlas").clone()
}
fn resolve_texel_copy_texture_info(
&self,
info: wgt::TexelCopyTextureInfo<wgc::id::PointerId<wgc::id::markers::Texture>>,
) -> wgt::TexelCopyTextureInfo<Arc<wgc::resource::Texture>> {
wgt::TexelCopyTextureInfo {
texture: self.resolve_texture_id(info.texture),
mip_level: info.mip_level,
origin: info.origin,
aspect: info.aspect,
}
}
fn resolve_compute_pipeline_descriptor<'a>(
&self,
desc: wgc::device::trace::TraceComputePipelineDescriptor<'a>,
) -> wgc::pipeline::ResolvedComputePipelineDescriptor<'a> {
wgc::pipeline::ResolvedComputePipelineDescriptor {
label: desc.label,
layout: desc.layout.map(|id| self.resolve_pipeline_layout_id(id)),
stage: wgc::pipeline::ResolvedProgrammableStageDescriptor {
module: self.resolve_shader_module_id(desc.stage.module),
entry_point: desc.stage.entry_point,
constants: desc.stage.constants,
zero_initialize_workgroup_memory: desc.stage.zero_initialize_workgroup_memory,
},
cache: desc.cache.map(|id| self.resolve_pipeline_cache_id(id)),
}
}
fn resolve_render_pipeline_descriptor<'a>(
&self,
desc: wgc::device::trace::TraceGeneralRenderPipelineDescriptor<'a>,
) -> wgc::pipeline::ResolvedGeneralRenderPipelineDescriptor<'a> {
let layout = desc.layout.map(|id| self.resolve_pipeline_layout_id(id));
let vertex = match desc.vertex {
wgc::pipeline::RenderPipelineVertexProcessor::Vertex(vertex_state) => {
wgc::pipeline::RenderPipelineVertexProcessor::Vertex(
wgc::pipeline::ResolvedVertexState {
stage: wgc::pipeline::ResolvedProgrammableStageDescriptor {
module: self.resolve_shader_module_id(vertex_state.stage.module),
entry_point: vertex_state.stage.entry_point,
constants: vertex_state.stage.constants,
zero_initialize_workgroup_memory: vertex_state
.stage
.zero_initialize_workgroup_memory,
},
buffers: vertex_state.buffers,
},
)
}
wgc::pipeline::RenderPipelineVertexProcessor::Mesh(task_state, mesh_state) => {
let resolved_task = task_state.map(|task| wgc::pipeline::ResolvedTaskState {
stage: wgc::pipeline::ResolvedProgrammableStageDescriptor {
module: self.resolve_shader_module_id(task.stage.module),
entry_point: task.stage.entry_point,
constants: task.stage.constants,
zero_initialize_workgroup_memory: task
.stage
.zero_initialize_workgroup_memory,
},
});
let resolved_mesh = wgc::pipeline::ResolvedMeshState {
stage: wgc::pipeline::ResolvedProgrammableStageDescriptor {
module: self.resolve_shader_module_id(mesh_state.stage.module),
entry_point: mesh_state.stage.entry_point,
constants: mesh_state.stage.constants,
zero_initialize_workgroup_memory: mesh_state
.stage
.zero_initialize_workgroup_memory,
},
};
wgc::pipeline::RenderPipelineVertexProcessor::Mesh(resolved_task, resolved_mesh)
}
};
let fragment = desc
.fragment
.map(|fragment_state| wgc::pipeline::ResolvedFragmentState {
stage: wgc::pipeline::ResolvedProgrammableStageDescriptor {
module: self.resolve_shader_module_id(fragment_state.stage.module),
entry_point: fragment_state.stage.entry_point,
constants: fragment_state.stage.constants,
zero_initialize_workgroup_memory: fragment_state
.stage
.zero_initialize_workgroup_memory,
},
targets: fragment_state.targets,
});
wgc::pipeline::ResolvedGeneralRenderPipelineDescriptor {
label: desc.label,
layout,
vertex,
primitive: desc.primitive,
depth_stencil: desc.depth_stencil,
multisample: desc.multisample,
fragment,
multiview_mask: desc.multiview_mask,
cache: desc.cache.map(|id| self.resolve_pipeline_cache_id(id)),
}
}
fn resolve_bind_group_descriptor<'a>(
&self,
desc: wgc::device::trace::TraceBindGroupDescriptor<'a>,
) -> wgc::binding_model::ResolvedBindGroupDescriptor<'a> {
let layout = self.resolve_bind_group_layout_id(desc.layout);
let entries: Vec<wgc::binding_model::ResolvedBindGroupEntry> = desc
.entries
.to_vec()
.into_iter()
.map(|entry| {
let resource = match entry.resource {
BindingResource::Buffer(buffer_binding) => {
let buffer = self.resolve_buffer_id(buffer_binding.buffer);
wgc::binding_model::ResolvedBindingResource::Buffer(
wgc::binding_model::ResolvedBufferBinding {
buffer,
offset: buffer_binding.offset,
size: buffer_binding.size,
},
)
}
BindingResource::BufferArray(buffer_bindings) => {
let resolved_buffers: Vec<_> = buffer_bindings
.to_vec()
.into_iter()
.map(|bb| {
let buffer = self.resolve_buffer_id(bb.buffer);
wgc::binding_model::ResolvedBufferBinding {
buffer,
offset: bb.offset,
size: bb.size,
}
})
.collect();
wgc::binding_model::ResolvedBindingResource::BufferArray(Cow::Owned(
resolved_buffers,
))
}
BindingResource::Sampler(sampler_id) => {
let sampler = self.resolve_sampler_id(sampler_id);
wgc::binding_model::ResolvedBindingResource::Sampler(sampler)
}
BindingResource::SamplerArray(sampler_ids) => {
let resolved_samplers: Vec<_> = sampler_ids
.to_vec()
.into_iter()
.map(|id| self.resolve_sampler_id(id))
.collect();
wgc::binding_model::ResolvedBindingResource::SamplerArray(Cow::Owned(
resolved_samplers,
))
}
BindingResource::TextureView(texture_view_id) => {
let texture_view = self.resolve_texture_view_id(texture_view_id);
wgc::binding_model::ResolvedBindingResource::TextureView(texture_view)
}
BindingResource::TextureViewArray(texture_view_ids) => {
let resolved_views: Vec<_> = texture_view_ids
.to_vec()
.into_iter()
.map(|id| self.resolve_texture_view_id(id))
.collect();
wgc::binding_model::ResolvedBindingResource::TextureViewArray(Cow::Owned(
resolved_views,
))
}
BindingResource::AccelerationStructure(tlas_id) => {
let tlas = self.resolve_tlas_id(tlas_id);
wgc::binding_model::ResolvedBindingResource::AccelerationStructure(tlas)
}
BindingResource::AccelerationStructureArray(tlas_ids) => {
let resolved_tlas: Vec<_> = tlas_ids
.to_vec()
.into_iter()
.map(|id| self.resolve_tlas_id(id))
.collect();
wgc::binding_model::ResolvedBindingResource::AccelerationStructureArray(
Cow::Owned(resolved_tlas),
)
}
BindingResource::ExternalTexture(external_texture_id) => {
let external_texture =
self.resolve_external_texture_id(external_texture_id);
wgc::binding_model::ResolvedBindingResource::ExternalTexture(
external_texture,
)
}
};
wgc::binding_model::ResolvedBindGroupEntry {
binding: entry.binding,
resource,
}
})
.collect();
wgc::binding_model::ResolvedBindGroupDescriptor {
label: desc.label.clone(),
layout,
entries: entries.into(),
}
}
fn resolve_command(&self, command: Command<PointerReferences>) -> ArcCommand {
match command {
Command::CopyBufferToBuffer {
src,
src_offset,
dst,
dst_offset,
size,
} => Command::CopyBufferToBuffer {
src: self.resolve_buffer_id(src),
src_offset,
dst: self.resolve_buffer_id(dst),
dst_offset,
size,
},
Command::CopyBufferToTexture { src, dst, size } => Command::CopyBufferToTexture {
src: self.resolve_texel_copy_buffer_info(src),
dst: self.resolve_texel_copy_texture_info(dst),
size,
},
Command::CopyTextureToBuffer { src, dst, size } => Command::CopyTextureToBuffer {
src: self.resolve_texel_copy_texture_info(src),
dst: self.resolve_texel_copy_buffer_info(dst),
size,
},
Command::CopyTextureToTexture { src, dst, size } => Command::CopyTextureToTexture {
src: self.resolve_texel_copy_texture_info(src),
dst: self.resolve_texel_copy_texture_info(dst),
size,
},
Command::ClearBuffer { dst, offset, size } => Command::ClearBuffer {
dst: self.resolve_buffer_id(dst),
offset,
size,
},
Command::ClearTexture {
dst,
subresource_range,
} => Command::ClearTexture {
dst: self.resolve_texture_id(dst),
subresource_range,
},
Command::WriteTimestamp {
query_set,
query_index,
} => Command::WriteTimestamp {
query_set: self.resolve_query_set_id(query_set),
query_index,
},
Command::ResolveQuerySet {
query_set,
start_query,
query_count,
destination,
destination_offset,
} => Command::ResolveQuerySet {
query_set: self.resolve_query_set_id(query_set),
start_query,
query_count,
destination: self.resolve_buffer_id(destination),
destination_offset,
},
Command::PushDebugGroup(label) => Command::PushDebugGroup(label.clone()),
Command::PopDebugGroup => Command::PopDebugGroup,
Command::InsertDebugMarker(label) => Command::InsertDebugMarker(label.clone()),
Command::RunComputePass {
pass,
timestamp_writes,
} => Command::RunComputePass {
pass: self.resolve_compute_pass(pass),
timestamp_writes: timestamp_writes.map(|tw| self.resolve_pass_timestamp_writes(tw)),
},
Command::RunRenderPass {
pass,
color_attachments,
depth_stencil_attachment,
timestamp_writes,
occlusion_query_set,
multiview_mask,
} => Command::RunRenderPass {
pass: self.resolve_render_pass(pass),
color_attachments: self.resolve_color_attachments(color_attachments),
depth_stencil_attachment: depth_stencil_attachment
.map(|att| self.resolve_depth_stencil_attachment(att)),
timestamp_writes: timestamp_writes.map(|tw| self.resolve_pass_timestamp_writes(tw)),
occlusion_query_set: occlusion_query_set.map(|qs| self.resolve_query_set_id(qs)),
multiview_mask,
},
Command::BuildAccelerationStructures { blas, tlas } => {
Command::BuildAccelerationStructures {
blas: blas
.into_iter()
.map(|entry| self.resolve_blas_build_entry(entry))
.collect(),
tlas: tlas
.into_iter()
.map(|package| self.resolve_tlas_package(package))
.collect(),
}
}
Command::TransitionResources {
buffer_transitions,
texture_transitions,
} => Command::TransitionResources {
buffer_transitions: buffer_transitions
.into_iter()
.map(|trans| self.resolve_buffer_transition(trans))
.collect(),
texture_transitions: texture_transitions
.into_iter()
.map(|trans| self.resolve_texture_transition(trans))
.collect(),
},
}
}
// Helper methods for command resolution
fn resolve_texel_copy_buffer_info(
&self,
info: wgt::TexelCopyBufferInfo<PointerId<wgc::id::markers::Buffer>>,
) -> wgt::TexelCopyBufferInfo<Arc<wgc::resource::Buffer>> {
wgt::TexelCopyBufferInfo {
buffer: self
.buffers
.get(&info.buffer)
.cloned()
.expect("invalid buffer"),
layout: info.layout,
}
}
fn resolve_compute_pass(
&self,
pass: BasePass<wgc::command::ComputeCommand<PointerReferences>, Infallible>,
) -> BasePass<wgc::command::ComputeCommand<ArcReferences>, Infallible> {
let BasePass {
label,
error,
commands,
dynamic_offsets,
immediates_data,
string_data,
} = pass;
BasePass {
label,
error,
commands: commands
.into_iter()
.map(|cmd| self.resolve_compute_command(cmd))