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"""Хрестики-Нолики — проста десктопна гра для двох гравців за одним комп'ютером."""
import tkinter as tk
BOARD_SIZE = 3
CELL = 120
PADDING = 24
CANVAS_SIZE = CELL * BOARD_SIZE
BG_COLOR = "#fafafa"
GRID_COLOR = "#cccccc"
X_COLOR = "#1e6fd9"
O_COLOR = "#e0a800"
WIN_COLOR = "#e74c3c"
HEADER_BG = "#fafafa"
HEADER_FG = "#2c3e50"
WIN_COMBOS = [
(0, 1, 2), (3, 4, 5), (6, 7, 8), # рядки
(0, 3, 6), (1, 4, 7), (2, 5, 8), # стовпці
(0, 4, 8), (2, 4, 6), # діагоналі
]
class TicTacToeApp:
def __init__(self, root):
self.root = root
self.root.title("Хрестики-Нолики")
self.root.resizable(False, False)
self.root.configure(bg=BG_COLOR)
self.board = [None] * 9
self.current_player = "X"
self.game_over = False
self.score = {"X": 0, "O": 0}
self._build_header()
self._build_board()
self.update_header()
self.update_score()
def _build_header(self):
header = tk.Frame(self.root, bg=HEADER_BG, height=60)
header.pack(fill="x")
self.status_label = tk.Label(
header, text="", font=("Segoe UI", 16), bg=HEADER_BG, fg=HEADER_FG
)
self.status_label.pack(side="left", padx=20, pady=14)
reset_btn = tk.Label(
header,
text="Нова гра",
font=("Segoe UI", 11),
bg=HEADER_BG,
fg="#7f8c8d",
cursor="hand2",
)
reset_btn.pack(side="right", padx=20, pady=14)
reset_btn.bind("<Button-1>", lambda e: self.reset())
score_frame = tk.Frame(header, bg=HEADER_BG)
score_frame.pack(side="right", padx=20, pady=14)
self.score_x_label = tk.Label(
score_frame, text="", font=("Segoe UI", 12, "bold"), bg=HEADER_BG, fg=X_COLOR
)
self.score_x_label.pack(side="left", padx=(0, 12))
self.score_o_label = tk.Label(
score_frame, text="", font=("Segoe UI", 12, "bold"), bg=HEADER_BG, fg=O_COLOR
)
self.score_o_label.pack(side="left")
def _build_board(self):
self.canvas = tk.Canvas(
self.root,
width=CANVAS_SIZE,
height=CANVAS_SIZE,
bg=BG_COLOR,
highlightthickness=0,
)
self.canvas.pack(padx=20, pady=(0, 20))
self._draw_grid()
self.canvas.bind("<Button-1>", self.on_click)
def _draw_grid(self):
for i in range(1, BOARD_SIZE):
self.canvas.create_line(
i * CELL, 0, i * CELL, CANVAS_SIZE, fill=GRID_COLOR, width=2
)
self.canvas.create_line(
0, i * CELL, CANVAS_SIZE, i * CELL, fill=GRID_COLOR, width=2
)
def on_click(self, event):
if self.game_over:
return
col = event.x // CELL
row = event.y // CELL
if not (0 <= row < BOARD_SIZE and 0 <= col < BOARD_SIZE):
return
index = row * BOARD_SIZE + col
if self.board[index] is not None:
return
self.board[index] = self.current_player
self.draw_mark(row, col, self.current_player)
combo = self.check_winner()
if combo:
self.game_over = True
self.draw_win_line(combo)
self.score[self.current_player] += 1
self.update_score()
self.status_label.config(text=f"Перемога: {self.current_player}")
return
if all(cell is not None for cell in self.board):
self.game_over = True
self.status_label.config(text="Нічия")
return
self.current_player = "O" if self.current_player == "X" else "X"
self.update_header()
def draw_mark(self, row, col, player):
x0 = col * CELL
y0 = row * CELL
x1 = x0 + CELL
y1 = y0 + CELL
if player == "X":
self.canvas.create_line(
x0 + PADDING, y0 + PADDING, x1 - PADDING, y1 - PADDING,
fill=X_COLOR, width=4, capstyle="round",
)
self.canvas.create_line(
x1 - PADDING, y0 + PADDING, x0 + PADDING, y1 - PADDING,
fill=X_COLOR, width=4, capstyle="round",
)
else:
self.canvas.create_oval(
x0 + PADDING, y0 + PADDING, x1 - PADDING, y1 - PADDING,
outline=O_COLOR, width=4,
)
def check_winner(self):
for combo in WIN_COMBOS:
a, b, c = combo
if self.board[a] is not None and self.board[a] == self.board[b] == self.board[c]:
return combo
return None
def draw_win_line(self, combo):
a, c = combo[0], combo[2]
ax, ay = self._cell_center(a)
cx, cy = self._cell_center(c)
dx, dy = cx - ax, cy - ay
length = (dx ** 2 + dy ** 2) ** 0.5
if length == 0:
ext_x, ext_y = 0, 0
else:
ext = PADDING * 0.6
ext_x, ext_y = dx / length * ext, dy / length * ext
self.canvas.create_line(
ax - ext_x, ay - ext_y, cx + ext_x, cy + ext_y,
fill=WIN_COLOR, width=5, capstyle="round",
)
def _cell_center(self, index):
row, col = divmod(index, BOARD_SIZE)
return col * CELL + CELL / 2, row * CELL + CELL / 2
def update_header(self):
self.status_label.config(text=f"Хід: {self.current_player}")
def update_score(self):
self.score_x_label.config(text=f"Хрестики: {self.score['X']}")
self.score_o_label.config(text=f"Нолики: {self.score['O']}")
def reset(self):
self.board = [None] * 9
self.current_player = "X"
self.game_over = False
self.canvas.delete("all")
self._draw_grid()
self.update_header()
def main():
root = tk.Tk()
TicTacToeApp(root)
root.mainloop()
if __name__ == "__main__":
main()