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Work Share

Ancelin Bouchet

  • base from TP
    • basic ShaderProgram
    • basic matrix4
  • engine
  • camera
  • input
  • window management
  • ground object
  • Texture
  • Vectors (taken back from ISIM, recycling is good)
  • ground model
  • ground height texture
    • rock and snow texture taken from google images
  • ground shader
  • non-particle system shaders
  • snowflake textures and debug smiley :)
  • ImageBuffer

Thibaut Ambrosino

  • particle system
  • particle texture
  • VAO / VBO for particles (Rawmodel and Loader)
  • particle rotation
  • partcule shader
  • particle renderer
  • particle class