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/*
Administrative API
Manage users, accounts, and account groups in the ThousandEyes platform using the Administrative API. This API provides the following operations to manage your organization: * `/account-groups`: Account groups are used to divide an organization into different sections. These operations can be used to create, retrieve, update and delete account groups. * `/users`: Create, retrieve, update and delete users within an organization. * `/roles`: Create, retrieve and update roles for the current user. * `/permissions`: Retrieve all assignable permissions. Used in the context of modifying roles. * `/audit-user-events`: Retrieve all activity log events. For more information about the administrative models, see [Account Management](https://docs.thousandeyes.com/product-documentation/user-management).
API version: 7.0.57
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package administrative
import (
"encoding/json"
"github.com/thousandeyes/thousandeyes-sdk-go/v3/internal/utils"
)
// checks if the AgentBase type satisfies the MappedNullable interface at compile time
var _ utils.MappedNullable = &AgentBase{}
// AgentBase struct for AgentBase
type AgentBase struct {
// Array of private IP addresses.
IpAddresses []string `json:"ipAddresses,omitempty"`
// Array of public IP addresses.
PublicIpAddresses []string `json:"publicIpAddresses,omitempty"`
// Network (including ASN) of agent’s public IP.
Network *string `json:"network,omitempty"`
}
// NewAgentBase instantiates a new AgentBase object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAgentBase() *AgentBase {
this := AgentBase{}
return &this
}
// NewAgentBaseWithDefaults instantiates a new AgentBase object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAgentBaseWithDefaults() *AgentBase {
this := AgentBase{}
return &this
}
// GetIpAddresses returns the IpAddresses field value if set, zero value otherwise.
func (o *AgentBase) GetIpAddresses() []string {
if o == nil || utils.IsNil(o.IpAddresses) {
var ret []string
return ret
}
return o.IpAddresses
}
// GetIpAddressesOk returns a tuple with the IpAddresses field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentBase) GetIpAddressesOk() ([]string, bool) {
if o == nil || utils.IsNil(o.IpAddresses) {
return nil, false
}
return o.IpAddresses, true
}
// HasIpAddresses returns a boolean if a field has been set.
func (o *AgentBase) HasIpAddresses() bool {
if o != nil && !utils.IsNil(o.IpAddresses) {
return true
}
return false
}
// SetIpAddresses gets a reference to the given []string and assigns it to the IpAddresses field.
func (o *AgentBase) SetIpAddresses(v []string) {
o.IpAddresses = v
}
// GetPublicIpAddresses returns the PublicIpAddresses field value if set, zero value otherwise.
func (o *AgentBase) GetPublicIpAddresses() []string {
if o == nil || utils.IsNil(o.PublicIpAddresses) {
var ret []string
return ret
}
return o.PublicIpAddresses
}
// GetPublicIpAddressesOk returns a tuple with the PublicIpAddresses field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentBase) GetPublicIpAddressesOk() ([]string, bool) {
if o == nil || utils.IsNil(o.PublicIpAddresses) {
return nil, false
}
return o.PublicIpAddresses, true
}
// HasPublicIpAddresses returns a boolean if a field has been set.
func (o *AgentBase) HasPublicIpAddresses() bool {
if o != nil && !utils.IsNil(o.PublicIpAddresses) {
return true
}
return false
}
// SetPublicIpAddresses gets a reference to the given []string and assigns it to the PublicIpAddresses field.
func (o *AgentBase) SetPublicIpAddresses(v []string) {
o.PublicIpAddresses = v
}
// GetNetwork returns the Network field value if set, zero value otherwise.
func (o *AgentBase) GetNetwork() string {
if o == nil || utils.IsNil(o.Network) {
var ret string
return ret
}
return *o.Network
}
// GetNetworkOk returns a tuple with the Network field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentBase) GetNetworkOk() (*string, bool) {
if o == nil || utils.IsNil(o.Network) {
return nil, false
}
return o.Network, true
}
// HasNetwork returns a boolean if a field has been set.
func (o *AgentBase) HasNetwork() bool {
if o != nil && !utils.IsNil(o.Network) {
return true
}
return false
}
// SetNetwork gets a reference to the given string and assigns it to the Network field.
func (o *AgentBase) SetNetwork(v string) {
o.Network = &v
}
func (o AgentBase) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o AgentBase) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !utils.IsNil(o.IpAddresses) {
toSerialize["ipAddresses"] = o.IpAddresses
}
if !utils.IsNil(o.PublicIpAddresses) {
toSerialize["publicIpAddresses"] = o.PublicIpAddresses
}
if !utils.IsNil(o.Network) {
toSerialize["network"] = o.Network
}
return toSerialize, nil
}
type NullableAgentBase struct {
value *AgentBase
isSet bool
}
func (v NullableAgentBase) Get() *AgentBase {
return v.value
}
func (v *NullableAgentBase) Set(val *AgentBase) {
v.value = val
v.isSet = true
}
func (v NullableAgentBase) IsSet() bool {
return v.isSet
}
func (v *NullableAgentBase) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAgentBase(val *AgentBase) *NullableAgentBase {
return &NullableAgentBase{value: val, isSet: true}
}
func (v NullableAgentBase) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAgentBase) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}