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fix(windows): native Windows build + SDK launch support
Compile: patch 0005 assigned a command-line switch value (std::wstring on
Windows, std::string on Linux) into a flat_map<string,string>, which failed
to build on Windows. Use GetSwitchValueASCII(), which returns std::string on
all platforms.
Launcher: force --use-angle=swiftshader so WebGL has a software context on
GPU-less/headless hosts (the renderer string is spoofed regardless), matching
the Linux launcher.
SDK (py+node): a Windows .cmd launcher can't be spawned directly by
CreateProcess (WinError 193) — run it via cmd.exe; kill the whole process
tree on close() so chrome.exe doesn't orphan behind cmd.exe; bump the CDP
timeout to 90s to tolerate first-run AV scanning of the extracted binaries.
The native win-x64 asset is published on the v149.0.7827.232 release.
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