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SPRÁVY show flow — LED vs PGM (smoke contract)

Canonical operator sequence for assets/spravy-v3-smoke-rundown.json and the hypercomposed Caspar stack. Topology layers: OUTPUT_TOPOLOGY.md. DoubleBox geometry: DOUBLEBOX-PGM.md.

Spine (5 topics)

# Block LED (ch1) PGM (ch2) Transition
1 Headlines (3×) bg_loop + ILU (slot or bypass fullscreen) Fullscreen OBS cam + l3d-headline + logo-bug
2 Intro bg_loop only Intro overlay (assets/intro_*) on layer 210
3 MOD bg_loop Fullscreen OBS + l3d-predstavovak / l3d-mod
4 Topic DoubleBox bg_loop db_loop (118) over CAM (~80% right) + ILU left + topic L3D + bug Wipe into topic / new story
5 Topic SYN bg_loop Fullscreen SYN + timed l3d-syn (+ optional Zdroj) Hard cut from DB (no wipe)
6 SYN → SYN bg_loop Hard cut; L3D duration ends before next SYN Hard cut
7 SYN → DB (same topic) bg_loop Back to DoubleBox Hard cut
8 SYN → new topic bg_loop DoubleBox Wipe
9 SJV (3–5 SYNs) bg_loop Timed l3d-sjv over SYNs wipes/wipe_sjv
10 Šport (2–5) bg_loop Timed l3d-sport (kicker=ŠPORT) wipes/wipe_sport
11 Počasie bg_loop Weather bypass default (assets/weather) + logo-bug wipes/wipe_pocasie
12 Odporúčanie bg_loop DoubleBox + l3d-odporucanie (no kicker) Normal wipe
12b optional SYN bg_loop Hard cut ILU↔SYN Hard cut
13 Outro bg_loop assets/outro on layer 210 (above everything)

Templates (demo-assets)

Piece type Caspar Source
l3d-predstavovak / l3d-mod gfx/l3d-predstavovak megarepo spravy_360_predstavovak
l3d-sjv gfx/l3d-sjv megarepo spravy_360_jednou_vetou (+ kicker)
l3d-sport gfx/l3d-sport same shell, default kicker ŠPORT
l3d-odporucanie gfx/l3d-odporucanie same shell, no kicker

Timed L3D / Zdroj

RE piece start (seconds) → ingest objectTime (ms); duration (seconds) → piece enable duration. Caspar STOP runs the template slide-out. Set SYN L3D duration shorter than the clip so it cannot overflow into the next SYN even if Takes are early.

Media notes

  • DoubleBox frame: loops/db_loop (production may call the file dp_loop.mov — rename/symlink).
  • Weather bypass default: bypass absent or true → PLAY assets/weather (not HTML stub).
  • Outro: PLAY assets/outro on PGM intro layer 210 (jingle, no bed music).

ILU bypass

headline.iluPrerendered (bypass) ON → alpha .mov FILL 0 0 1 1 on LED over bg_loop. OFF → cover-cropped slot + gfx/headline-fallback chrome (no squish).