The use of godot crosscompiled on Linux requires POSIX threading model.
They suggest:
To use posix mode for mingw by default:
$ sudo update-alternatives --config x86_64-w64-mingw32-gcc
<choose x86_64-w64-mingw32-gcc-posix from the list>
$ sudo update-alternatives --config x86_64-w64-mingw32-g++
<choose x86_64-w64-mingw32-g++-posix from the list>
(godotengine/godot#9258)
I'm not sure how to do this for wclang.
The use of godot crosscompiled on Linux requires POSIX threading model.
They suggest:
(godotengine/godot#9258)
I'm not sure how to do this for wclang.