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update comment to clarify what is causing the issue
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WickedEngine/shaders/globals.hlsli

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@@ -498,7 +498,7 @@ StructuredBuffer<ShaderTerrainChunk> bindless_structured_terrain_chunks[] : regi
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StructuredBuffer<DDGIProbe> bindless_structured_ddi_probes[] : register(space208);
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#endif // __spirv__
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// Note: these are macros, otherwise the SPIRV compilation is a LOT slower and uses a LOT more memory for some reason, issue: https://github.com/microsoft/DirectXShaderCompiler/issues/7488
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// Note: these are macros, the SPIRV compilation is a LOT slower and uses a LOT more memory when functions return large structs, issue: https://github.com/microsoft/DirectXShaderCompiler/issues/7493
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#define GetFrame() (g_xFrame)
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#define GetScene() (g_xFrame.scene)
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#define GetWeather() (g_xFrame.scene.weather)

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