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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -63,7 +63,7 @@ endif ()
6363if (MSVC )
6464 set_property (TARGET Example_ImGui PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR } " )
6565endif ()
66-
66+ set_property ( TARGET Example_ImGui PROPERTY UNITY_BUILD NO )
6767
6868# Copy content to build folder:
6969add_dependencies (Example_ImGui Content )
Original file line number Diff line number Diff line change @@ -69,7 +69,7 @@ endif ()
6969if (MSVC )
7070 set_property (TARGET Example_ImGui_Docking PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR } " )
7171endif ()
72-
72+ set_property ( TARGET Example_ImGui_Docking PROPERTY UNITY_BUILD NO )
7373
7474# Copy content to build folder:
7575add_dependencies (Example_ImGui_Docking Content )
Original file line number Diff line number Diff line change @@ -170,6 +170,7 @@ else ()
170170
171171 set_target_properties (FAudio PROPERTIES
172172 POSITION_INDEPENDENT_CODE ${WICKED_PIC}
173+ UNITY_BUILD NO
173174 )
174175 set (WICKEDENGINE_STATIC_LIBRARIES ${WICKEDENGINE_STATIC_LIBRARIES} FAudio)
175176
@@ -195,6 +196,15 @@ add_custom_command(
195196 COMMAND ${CMAKE_COMMAND } -E create_symlink ${WICKED_ROOT_DIR} /WickedEngine/shaders ${CMAKE_CURRENT_BINARY_DIR } /shaders
196197)
197198
199+ set_property (SOURCE
200+ wiAudio.cpp
201+ wiOcean.cpp
202+ wiPrimitive_BindLUA.cpp
203+ wiPhysics_Jolt.cpp
204+
205+ PROPERTY SKIP_UNITY_BUILD_INCLUSION TRUE
206+ )
207+ set_property (TARGET LUA PROPERTY UNITY_BUILD NO )
198208
199209# OFFLINE SHADER COMPILER
200210add_executable (offlineshadercompiler
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