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Upper Quadrant bright, the rest darker #1630

@vrguru

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@vrguru

I have an issue where the upper quadrant of the screen is brighter (correct) than the rest (darker).
It only occurs if I enable the Surfel GI and is rendering a larger Heightfield mesh. (see image).
It does NOT occur otherwise. I have other scenes with larger scenes without these issues.
Any ideas of what is going on?

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