I have an issue where the upper quadrant of the screen is brighter (correct) than the rest (darker).
It only occurs if I enable the Surfel GI and is rendering a larger Heightfield mesh. (see image).
It does NOT occur otherwise. I have other scenes with larger scenes without these issues.
Any ideas of what is going on?

I have an issue where the upper quadrant of the screen is brighter (correct) than the rest (darker).
It only occurs if I enable the Surfel GI and is rendering a larger Heightfield mesh. (see image).
It does NOT occur otherwise. I have other scenes with larger scenes without these issues.
Any ideas of what is going on?