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Possible memory corruption reproducible on Wicked Shooter #1640

@Anthony-Gaudino

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@Anthony-Gaudino

On Wicked Shooter, I noticed some issues that are commonly replicable for me, I think it might be caused by some internal memory corruption in the engine instead of an issue in Wicked Shooter itself, specially because I noticed similar mesh issues while using the Editor.

To reproduce keep playing the Test level of Wicked Shooter repeatedly, take all guns, kill all enemies and repeat. The first time you play no issues should be visible, but as you keep repeating issues will appear.

While running, pay attention to the console, it will output something like [Warning] File not found: /.../wicked-shooter-windows-linux-macos/assets/characters/gltfimport_1556763509.DDS`, which means it's trying to load a DDS file that doesn't exist in disk, it's actually baked into a scene, but it can't load it, usually I notice that the sniper scope texture is missing. The scope appears as untextured white.

It also usually complains about the shotgun audio missing /.../wicked-shooter-windows-linux-macos/assets/items/../../../../../../../Users/turan/OneDrive/Asztali gép/shotgun.ogg this audio is also baked into the scene and not in disk, note that it's looking for a path that probably existed on scene save time, but it's invalid for me. The shotgun audio doesn't play anymore from this point forward.

Meshes also get broken, guns are least affected except for the sniper rifle, characters and other items are affected too. It seems part of the character mesh get's stuck at their origin.

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    additional-contentTODOs for additional content that are not in the main repobugNeed to fix

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