| Name | Type | Description | Notes |
|---|---|---|---|
| TotalInventory | Pointer to float64 | Total inventory | [optional] |
| InventoriesAdjustmentsAllowances | Pointer to float64 | Inventories adjustments allowances | [optional] |
| OtherInventories | Pointer to float64 | Other inventories | [optional] |
| FinishedGoods | Pointer to float64 | Finished goods | [optional] |
| WorkInProcess | Pointer to float64 | Work in process | [optional] |
| RawMaterials | Pointer to float64 | Raw materials | [optional] |
func NewAssetsInfoCurrentAssetsInventory() *AssetsInfoCurrentAssetsInventory
NewAssetsInfoCurrentAssetsInventory instantiates a new AssetsInfoCurrentAssetsInventory object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewAssetsInfoCurrentAssetsInventoryWithDefaults() *AssetsInfoCurrentAssetsInventory
NewAssetsInfoCurrentAssetsInventoryWithDefaults instantiates a new AssetsInfoCurrentAssetsInventory object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *AssetsInfoCurrentAssetsInventory) GetTotalInventory() float64
GetTotalInventory returns the TotalInventory field if non-nil, zero value otherwise.
func (o *AssetsInfoCurrentAssetsInventory) GetTotalInventoryOk() (*float64, bool)
GetTotalInventoryOk returns a tuple with the TotalInventory field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *AssetsInfoCurrentAssetsInventory) SetTotalInventory(v float64)
SetTotalInventory sets TotalInventory field to given value.
func (o *AssetsInfoCurrentAssetsInventory) HasTotalInventory() bool
HasTotalInventory returns a boolean if a field has been set.
func (o *AssetsInfoCurrentAssetsInventory) GetInventoriesAdjustmentsAllowances() float64
GetInventoriesAdjustmentsAllowances returns the InventoriesAdjustmentsAllowances field if non-nil, zero value otherwise.
func (o *AssetsInfoCurrentAssetsInventory) GetInventoriesAdjustmentsAllowancesOk() (*float64, bool)
GetInventoriesAdjustmentsAllowancesOk returns a tuple with the InventoriesAdjustmentsAllowances field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *AssetsInfoCurrentAssetsInventory) SetInventoriesAdjustmentsAllowances(v float64)
SetInventoriesAdjustmentsAllowances sets InventoriesAdjustmentsAllowances field to given value.
func (o *AssetsInfoCurrentAssetsInventory) HasInventoriesAdjustmentsAllowances() bool
HasInventoriesAdjustmentsAllowances returns a boolean if a field has been set.
func (o *AssetsInfoCurrentAssetsInventory) GetOtherInventories() float64
GetOtherInventories returns the OtherInventories field if non-nil, zero value otherwise.
func (o *AssetsInfoCurrentAssetsInventory) GetOtherInventoriesOk() (*float64, bool)
GetOtherInventoriesOk returns a tuple with the OtherInventories field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *AssetsInfoCurrentAssetsInventory) SetOtherInventories(v float64)
SetOtherInventories sets OtherInventories field to given value.
func (o *AssetsInfoCurrentAssetsInventory) HasOtherInventories() bool
HasOtherInventories returns a boolean if a field has been set.
func (o *AssetsInfoCurrentAssetsInventory) GetFinishedGoods() float64
GetFinishedGoods returns the FinishedGoods field if non-nil, zero value otherwise.
func (o *AssetsInfoCurrentAssetsInventory) GetFinishedGoodsOk() (*float64, bool)
GetFinishedGoodsOk returns a tuple with the FinishedGoods field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *AssetsInfoCurrentAssetsInventory) SetFinishedGoods(v float64)
SetFinishedGoods sets FinishedGoods field to given value.
func (o *AssetsInfoCurrentAssetsInventory) HasFinishedGoods() bool
HasFinishedGoods returns a boolean if a field has been set.
func (o *AssetsInfoCurrentAssetsInventory) GetWorkInProcess() float64
GetWorkInProcess returns the WorkInProcess field if non-nil, zero value otherwise.
func (o *AssetsInfoCurrentAssetsInventory) GetWorkInProcessOk() (*float64, bool)
GetWorkInProcessOk returns a tuple with the WorkInProcess field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *AssetsInfoCurrentAssetsInventory) SetWorkInProcess(v float64)
SetWorkInProcess sets WorkInProcess field to given value.
func (o *AssetsInfoCurrentAssetsInventory) HasWorkInProcess() bool
HasWorkInProcess returns a boolean if a field has been set.
func (o *AssetsInfoCurrentAssetsInventory) GetRawMaterials() float64
GetRawMaterials returns the RawMaterials field if non-nil, zero value otherwise.
func (o *AssetsInfoCurrentAssetsInventory) GetRawMaterialsOk() (*float64, bool)
GetRawMaterialsOk returns a tuple with the RawMaterials field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *AssetsInfoCurrentAssetsInventory) SetRawMaterials(v float64)
SetRawMaterials sets RawMaterials field to given value.
func (o *AssetsInfoCurrentAssetsInventory) HasRawMaterials() bool
HasRawMaterials returns a boolean if a field has been set.