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AssetsInfoCurrentAssetsInventory

Properties

Name Type Description Notes
TotalInventory Pointer to float64 Total inventory [optional]
InventoriesAdjustmentsAllowances Pointer to float64 Inventories adjustments allowances [optional]
OtherInventories Pointer to float64 Other inventories [optional]
FinishedGoods Pointer to float64 Finished goods [optional]
WorkInProcess Pointer to float64 Work in process [optional]
RawMaterials Pointer to float64 Raw materials [optional]

Methods

NewAssetsInfoCurrentAssetsInventory

func NewAssetsInfoCurrentAssetsInventory() *AssetsInfoCurrentAssetsInventory

NewAssetsInfoCurrentAssetsInventory instantiates a new AssetsInfoCurrentAssetsInventory object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAssetsInfoCurrentAssetsInventoryWithDefaults

func NewAssetsInfoCurrentAssetsInventoryWithDefaults() *AssetsInfoCurrentAssetsInventory

NewAssetsInfoCurrentAssetsInventoryWithDefaults instantiates a new AssetsInfoCurrentAssetsInventory object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetTotalInventory

func (o *AssetsInfoCurrentAssetsInventory) GetTotalInventory() float64

GetTotalInventory returns the TotalInventory field if non-nil, zero value otherwise.

GetTotalInventoryOk

func (o *AssetsInfoCurrentAssetsInventory) GetTotalInventoryOk() (*float64, bool)

GetTotalInventoryOk returns a tuple with the TotalInventory field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTotalInventory

func (o *AssetsInfoCurrentAssetsInventory) SetTotalInventory(v float64)

SetTotalInventory sets TotalInventory field to given value.

HasTotalInventory

func (o *AssetsInfoCurrentAssetsInventory) HasTotalInventory() bool

HasTotalInventory returns a boolean if a field has been set.

GetInventoriesAdjustmentsAllowances

func (o *AssetsInfoCurrentAssetsInventory) GetInventoriesAdjustmentsAllowances() float64

GetInventoriesAdjustmentsAllowances returns the InventoriesAdjustmentsAllowances field if non-nil, zero value otherwise.

GetInventoriesAdjustmentsAllowancesOk

func (o *AssetsInfoCurrentAssetsInventory) GetInventoriesAdjustmentsAllowancesOk() (*float64, bool)

GetInventoriesAdjustmentsAllowancesOk returns a tuple with the InventoriesAdjustmentsAllowances field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetInventoriesAdjustmentsAllowances

func (o *AssetsInfoCurrentAssetsInventory) SetInventoriesAdjustmentsAllowances(v float64)

SetInventoriesAdjustmentsAllowances sets InventoriesAdjustmentsAllowances field to given value.

HasInventoriesAdjustmentsAllowances

func (o *AssetsInfoCurrentAssetsInventory) HasInventoriesAdjustmentsAllowances() bool

HasInventoriesAdjustmentsAllowances returns a boolean if a field has been set.

GetOtherInventories

func (o *AssetsInfoCurrentAssetsInventory) GetOtherInventories() float64

GetOtherInventories returns the OtherInventories field if non-nil, zero value otherwise.

GetOtherInventoriesOk

func (o *AssetsInfoCurrentAssetsInventory) GetOtherInventoriesOk() (*float64, bool)

GetOtherInventoriesOk returns a tuple with the OtherInventories field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOtherInventories

func (o *AssetsInfoCurrentAssetsInventory) SetOtherInventories(v float64)

SetOtherInventories sets OtherInventories field to given value.

HasOtherInventories

func (o *AssetsInfoCurrentAssetsInventory) HasOtherInventories() bool

HasOtherInventories returns a boolean if a field has been set.

GetFinishedGoods

func (o *AssetsInfoCurrentAssetsInventory) GetFinishedGoods() float64

GetFinishedGoods returns the FinishedGoods field if non-nil, zero value otherwise.

GetFinishedGoodsOk

func (o *AssetsInfoCurrentAssetsInventory) GetFinishedGoodsOk() (*float64, bool)

GetFinishedGoodsOk returns a tuple with the FinishedGoods field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetFinishedGoods

func (o *AssetsInfoCurrentAssetsInventory) SetFinishedGoods(v float64)

SetFinishedGoods sets FinishedGoods field to given value.

HasFinishedGoods

func (o *AssetsInfoCurrentAssetsInventory) HasFinishedGoods() bool

HasFinishedGoods returns a boolean if a field has been set.

GetWorkInProcess

func (o *AssetsInfoCurrentAssetsInventory) GetWorkInProcess() float64

GetWorkInProcess returns the WorkInProcess field if non-nil, zero value otherwise.

GetWorkInProcessOk

func (o *AssetsInfoCurrentAssetsInventory) GetWorkInProcessOk() (*float64, bool)

GetWorkInProcessOk returns a tuple with the WorkInProcess field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetWorkInProcess

func (o *AssetsInfoCurrentAssetsInventory) SetWorkInProcess(v float64)

SetWorkInProcess sets WorkInProcess field to given value.

HasWorkInProcess

func (o *AssetsInfoCurrentAssetsInventory) HasWorkInProcess() bool

HasWorkInProcess returns a boolean if a field has been set.

GetRawMaterials

func (o *AssetsInfoCurrentAssetsInventory) GetRawMaterials() float64

GetRawMaterials returns the RawMaterials field if non-nil, zero value otherwise.

GetRawMaterialsOk

func (o *AssetsInfoCurrentAssetsInventory) GetRawMaterialsOk() (*float64, bool)

GetRawMaterialsOk returns a tuple with the RawMaterials field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRawMaterials

func (o *AssetsInfoCurrentAssetsInventory) SetRawMaterials(v float64)

SetRawMaterials sets RawMaterials field to given value.

HasRawMaterials

func (o *AssetsInfoCurrentAssetsInventory) HasRawMaterials() bool

HasRawMaterials returns a boolean if a field has been set.

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