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Block Placement #12

Description

@docquantum

Classic Mode

In classic mode, the blocks will fall at a constant, tile-based, segmented rate which will allow for a user to move and rotate a block for a split second before it goes into its placed state. This models the feel and movement of classic "T" games.

Gravity/Realistic Mode

The blocks have full physics simulation and collision. Blocks will fall at the rate of gravity and have collision with each other. This can make for i n t e r e s t i n g game play and situations.

Tentative: Player control should be tested for feel. This can be limited once we understand the nuances of working with full physics simulation.

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