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@ViridianPlexus thanks for creating the example.

Well I actually get a fairly decent frame-rate from your example. In any case, it's mostly really dependent on the data size. In your case there's ~1800 nodes/links which should be fairly doable. The more nodes/links you have, the more computation is needed so naturally you'll eventually starting seeing an effect on the rendering performance.

One thing you can do however (and it's advisable to do so for rather large datasets), is to not animate the cooldown of the graph and jump immediately to its final state (or near final). In that case you won't notice any frame-rate jitter because it's essentially a single animation frame. You can achie…

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@ViridianPlexus
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@vasturiano
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