Step 1 = add a bunch of bge code to send commands to a bpy server ( slice mesh etC)
Step 2 = Bpy server receives commands via a network socket and sends back data by initating a libLoad in BGE server.
giving all the power of blender to the game engine,
'Hydra'.
Step 1 = add a bunch of bge code to send commands to a bpy server ( slice mesh etC)
Step 2 = Bpy server receives commands via a network socket and sends back data by initating a libLoad in BGE server.
giving all the power of blender to the game engine,
'Hydra'.