The way we handle instantaneous animations right now is adding a `0.0` duration fragment: ```rs let instant_frag = b.act(id, path!(..), move |_| x).play(0.0); ``` This introduces a few inconsistencies issues, especially when playing the timeline backwards.
The way we handle instantaneous animations right now is adding a
0.0duration fragment:This introduces a few inconsistencies issues, especially when playing the timeline backwards.