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Draw args as buffer for DynamicMesh #84

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@tebjan

Needs an extension in Stride to Set an ArgumentBuffer as draw arguments to the MeshDraw class.

Needed for:

  • Generate geometry on GPU
  • SDFToMesh in Fuse
  • Generate instancing matrices on GPU

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    VL.StrideWrapper for 3d game engine StrideenhancementNew feature or requeststride-bugA bug in the stride engine code

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