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version https://git-lfs.github.com/spec/v1
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oid sha256:661245ece74d053db981e7531d41b6e1ec4d1bc7b9a39830b562a7816b9239fd
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size 5750843
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---
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categories: "Development News"
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author: "joreg"
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date: "2026-07-10"
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title: "Introducing: Support for Captury"
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description: "Highend markerless rigid body and skeleton tracking"
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thumb: "thumb.jpg"
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---
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Dear capturers of motion!
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If you really mean it, then this is for you: vvvv now supports markerless full-body tracking by [The Captury](https://captury.com).
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[![](image-1.png)](http://captury.com)
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Check out their showreel to see what they offer:
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{{< youtube "lWAYdADOYbY" >}}
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Based on their [RemoteCaptury](https://github.com/thecaptury/RemoteCaptury) library we've built [VL.Captury](https://www.nuget.org/packages/VL.Captury), a pack that allows you to receive tracked Skeletons, ArTags, Props and Cameras streamed by their [Captury Live](https://captury.com/real-time-processing/) software.
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Usage in vvvv needs no words:
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![](image.png)
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VL.Captury also comes avateering support out of the box, meaning the Skeleton data received from Captury Live can directly be applied to rigged models in vvvv.
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<video width=100% controls autoplay>
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<source src="captury.mp4" type="video/mp4">
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Your browser does not support the video tag.
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</video>
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## How do i get it?
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Simply [install as usually](https://thegraybook.vvvv.org/reference/hde/managing-nugets.html):
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nuget install VL.Captury -pre
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If you have a request for custom development, please [get in touch](mailto:devvvvs@vvvv.org)!

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