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content/blog/2025/Development News/Introducing-rivvvve/index.md

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categories: "Development News"
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author: "joreg"
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date: "2025-04-01"
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date: "2025-07-14"
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title: "Introducing: Rive"
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description: "A new way to design and integrate User Interfaces"
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---
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Dear patchers!
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Remember [Lottie](https://vvvv.org/blog/2022/introducing-lottie/)? That, but interactive and with a two-way data binding right into your patches. And then some...
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Remember [Lottie](https://vvvv.org/blog/2022/introducing-lottie/)? That, but interactive and with a two-way data binding for interaction with your patches. And then some...
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Introducing: [Rive](https://rive.app/) "A new way to Design, build, and ship User Interfaces" ... and now a first-class citizen in vvvv!
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Introducing: **[Rive](https://rive.app/)** "A new way to Design, build, and ship User Interfaces" ... and now a first-class citizen in vvvv!
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Watch their intro video to get an idea of what to expect:
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{{< youtube mMpik32gkt4 >}}
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Rive and vvvv play very well together in two aspects:
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- We're integrating Rive's native DX11 renderer, meaning what you get is not a texture but a resolution independent rendering of the Rive content
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- We're integrating Rive's native DX11 renderer, meaning what you get is not a texture but a resolution independent rendering of the Rive content right onto your scene
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- Rive's [Data Binding](https://rive.app/docs/editor/data-binding/overview) capabilities allow you to connect data directly to datatypes in VL
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Here is how this looks in a patch
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Here is how this looks in a patch
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**screenshot**
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Many thanks go to Rive for their great support, helping us with a smooth integration in vvvv!
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## How do i get it?
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nuget install VL.Rive -pre
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Nothing special, just your [regular NuGet install](https://thegraybook.vvvv.org/reference/hde/managing-nugets.html):
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nuget install VL.Rive -pre
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## Sponsor credits
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