|
| 1 | +--- |
| 2 | +date: "2026-05-29" |
| 3 | +title: "VL.Rhino - Rhino & Grasshopper for vvvv, now available" |
| 4 | +description: "Design your world in Rhino, make it interactive in vvvv." |
| 5 | +categories: "News" |
| 6 | +author: "wmc" |
| 7 | +thumb: "hero-720.jpg" |
| 8 | +--- |
| 9 | + |
| 10 | +Hey everyone, |
| 11 | + |
| 12 | +after maintaining VL.Rhino.3dm for a while, I've built out a full professional version. It's available now: **VL.Rhino**. |
| 13 | + |
| 14 | + |
| 15 | + |
| 16 | +Many of you probably know VL.Rhino.3dm for `.3dm` reading, no Rhino installation needed. VL.Rhino keeps that and adds a lot more to the workflow. It also comes with significantly improved geometry reading performance over the free version. |
| 17 | + |
| 18 | +## What's new |
| 19 | + |
| 20 | +One of the main additions is the **Grasshopper Live-Link** - bidirectional realtime communication between Grasshopper and vvvv via shared memory. Geometry, floats, vectors, and strings flow both ways. |
| 21 | + |
| 22 | +Beyond that: |
| 23 | + |
| 24 | +- **PBR material pipeline** — Rhino materials → Stride, embedded textures extracted directly from the `.3dm`, no separate texture files needed |
| 25 | +- **Camera & light export** — named views and lights as Stride entities |
| 26 | +- **Geometry creation** — NURBS curves, surfaces, pipe and ribbon meshes from control points in vvvv |
| 27 | +- **Blocks/Instances** — GPU instancing via per-geometry transform matrices |
| 28 | +- **User Strings & layer metadata** — drive logic, filtering, and labeling directly from data embedded in your Rhino model |
| 29 | +- **Rhino Compute integration** — connect to a local or cloud Compute server from vvvv |
| 30 | +- **Skia path conversion** — Brep/Mesh/Curve edges → SKPath for 2D/UI contexts |
| 31 | +- **Adaptive curve sampling** — chord deviation, tangent angle, edge length, recursion depth |
| 32 | + |
| 33 | +No Rhino installation required for any of the above. The Grasshopper Live-Link and Rhino.Compute are the only feature that need Rhino 7 or 8 running alongside. |
| 34 | + |
| 35 | + |
| 36 | + |
| 37 | +## The workflow idea behind it |
| 38 | + |
| 39 | +In many studios there are two worlds: the designer working in Rhino, and the developer working in vvvv. VL.Rhino lets these two communicate properly. User Strings and layer hierarchies become the interface between disciplines - the 3D model carries not just geometry but meaning, usable in vvvv directly for filtering, logic, and interaction. |
| 40 | + |
| 41 | +{{< youtube H12r-6Xc2Y8 >}} |
| 42 | +## Pricing |
| 43 | + |
| 44 | +Perpetual license, no subscriptions. Individual €99 / Studio €289 / Student €35 — all incl. VAT, one year of updates included. |
| 45 | + |
| 46 | +{{< box >}} |
| 47 | +More info and purchase: [vlrhino.com](https://vlrhino.com) |
| 48 | +{{< /box >}} |
| 49 | + |
| 50 | +Happy to answer questions and would love to see what you build with it. |
| 51 | + |
| 52 | +Moritz |
0 commit comments