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content/blog/2025/Development News/Introducing-DollarsMocap/index.md

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categories: "Development News"
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author: "joreg"
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date: "2025-07-11"
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date: "2025-07-13"
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title: "Introducing: DollarsMoCap"
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description: "Probably the simplest way to achieve full body tracking"
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thumb: "logo.png"
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- [Kinect](https://www.nuget.org/packages/VL.Devices.Kinect) (the original one)
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- [Kinect 2](https://www.nuget.org/packages/VL.Devices.Kinect2)
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- [Azure Kinect](https://www.nuget.org/packages/VL.Devices.AzureKinect)
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- [Orbbec Femto](https://www.nuget.org/packages/VL.Devices.AzureKinect.Femto)
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- [Femto Bolt & Mega](https://www.nuget.org/packages/VL.Devices.AzureKinect.Femto)
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- [ZED](https://www.nuget.org/packages/VL.Devices.ZED)
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- [Nuitrack](https://www.nuget.org/packages/VL.Devices.Nuitrack)
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- [Ultraleap](https://www.nuget.org/packages/VL.Devices.Ultraleap)
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But those options all require the according specific depth camera, which you might not always have around. Now here is a new option that doesn't require additional hardware and tracks a single 3d skeleton (including fingers and face!) even from a simple webcam:
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But those options all require the according specific depth camera, which you might not always at hand. Now here is a new option that doesn't require additional hardware and tracks a single 3d skeleton (including fingers and face!) even from a simple webcam:
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Introducing: **[Dollars Mono](https://www.dollarsmocap.com/mono)** by [Dollars MoCap](https://www.dollarsmocap.com/)
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Watch this demo of their technology to get an idea of the quality of tracking you can expect:
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{{< youtube gBbKCGwMFeY >}}
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To use the tracking data in vvvv to control an avatar, all you need to do is load a rigged model and provide a joint mapping, ie. a spread of joint names the model comes with, that aligns with the joint names as returned by DollarsMoCap.
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To use the tracking data in vvvv to control an avatar, all you need to do is load a rigged model and provide a joint mapping, ie. a spread of joint names the model comes with, that aligns with the joint names as returned by DollarsMoCap. This takes about 5 minutes to set up and then works for all models that use the same skeleton.
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![](applyskeleton.png)
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