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Blur

All blur transitions scale with energy. See SKILL.md "Blur Intensity by Energy" for the full table.

Blur Through

Content becomes fully abstract before resolving. The heaviest blur transition.

Calm (default for this type — it's inherently heavy):

tl.to(old, { filter: "blur(30px)", scale: 1.08, duration: 0.5, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.3, ease: "power1.in" }, T + 0.3);
// Hold: both scenes in abstract blur state
tl.fromTo(new,
  { filter: "blur(30px)", scale: 0.92, opacity: 0 },
  { filter: "blur(30px)", scale: 0.92, opacity: 1, duration: 0.2, ease: "none" }, T + 0.5);
// Slow resolve
tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.7, ease: "power1.out" }, T + 0.7);

Medium:

tl.to(old, { filter: "blur(15px)", scale: 1.05, opacity: 0, duration: 0.4, ease: "power2.in" }, T);
tl.fromTo(new,
  { filter: "blur(15px)", scale: 0.95, opacity: 0 },
  { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.4, ease: "power2.out" }, T + 0.2);

Directional Blur

Blur + skew simulating motion in one direction. Scale blur and skew with energy.

Medium (default):

tl.to(old, { filter: "blur(12px)", skewX: -8, x: -200, opacity: 0, duration: 0.4, ease: "power3.in" }, T);
tl.fromTo(new,
  { filter: "blur(12px)", skewX: 8, x: 200, opacity: 0 },
  { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.4, ease: "power3.out" }, T + 0.15);

Calm (heavier blur, gentler motion):

tl.to(old, { filter: "blur(20px)", skewX: -4, x: -100, opacity: 0, duration: 0.6, ease: "power1.in" }, T);
tl.fromTo(new,
  { filter: "blur(20px)", skewX: 4, x: 100, opacity: 0 },
  { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.6, ease: "power1.out" }, T + 0.3);