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Releases: xCollateral/VulkanMod

0.2.5

23 Mar 14:40

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Bugfixes

  • Fixed block outline not rendered
  • Fixed a bug when reloading chunks that caused chunks not being rendered, in certain world positions
  • Fabric API 0.76 is now compatible
  • Spectator mode now renders all chunks when camera is inside a full solid chunk
  • Bug where nothing was rendered when camera went outside world's bound heights is now fixed

0.2.4

18 Mar 15:57

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  • Updated to Minecraft 1.19.4

  • Minor bugfixes

  • Improved compatibility

0.2.3

05 Mar 16:02

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Performance

  • Entity rendering optimizations
  • UBO memory and copy optimizations
  • Rendering loop optimizations
  • Miscellaneous optimizations

Bugfixes

  • Screenshots saved with BGR format should now be fixed

0.2.2

08 Feb 15:34

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Settings

  • Chunk compile mode setting is now effective

Bugfixes

  • Fixed crash on resource pack load/reload
  • Fixed crash while browsing menu
  • Fixed bug on async texture creation

0.2.1

17 Jan 17:11

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Compatibility

  • Improved mod compatibility (e.g. JourneyMap, JEI)
  • Improved linux compatibility (Mesa AMD)

0.2.0 build 2

15 Dec 15:18

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Bugfixes

  • Fixed a bug that caused a crash on world reload.

0.2.0 build 1

14 Dec 16:40

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Bugfixes

  • Rendered Chunks are now reset upon settings or resource packs change.
  • Chunk borders debug(F3 + G) now won't crash the game, it will show simple chunk boundaries.

0.2.0

11 Dec 12:08

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This update should bring a leap in performance especially at higher render distances.

Performance

  • Improved chunk update algorithm
  • New chunk culling algorithm
  • Improved chunk rendering performance
  • Improved memory management

Settings

  • New "Advanced Chunk Culling" setting

Bugfixes

  • Fixed memory stats showing negative values

0.1.8

06 Oct 20:36

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Options

  • New Video Settings screen to replace minecraft's one.
  • New Config file to store user options.
  • RenderFrameQueue option.
  • Windowed fullscreen option.
  • Gui optimizations option (disabled by default due to mod compatibility).

Miscellaneous

  • Game loop will keep running while minimized(but not rendering).

Fixed Issues

  • Mesa driver shouldn't crash anymore as long as RenderFrameQueue is set to 2.
  • Fixed freeze on some devices(linux) when resizing window.
  • Device selection now follows priority to avoid inadequate device picking.
  • Fixed exception thrown on gathering system information after crash.

Debug

  • Logs unsupported extensions.

0.1.7

15 Aug 13:03

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Fixed issues

  • Crash on resource pack realoading, server switching or dimensions loading should be fixed(or at least mitigated).

Performance

  • Batched gui rendering.
  • Rollback to LWJGL 3.2.3 since LWJGL 3.3.0+ is slower in compiling shaders.

Results: better performance and faster game/resources loading.

Miscellaneous

  • Added Vsync support.
  • Improved compatibility(REI works but has still some bugs)