Releases: xCollateral/VulkanMod
Releases · xCollateral/VulkanMod
0.2.5
Bugfixes
- Fixed block outline not rendered
- Fixed a bug when reloading chunks that caused chunks not being rendered, in certain world positions
- Fabric API 0.76 is now compatible
- Spectator mode now renders all chunks when camera is inside a full solid chunk
- Bug where nothing was rendered when camera went outside world's bound heights is now fixed
0.2.4
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Updated to Minecraft 1.19.4
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Minor bugfixes
-
Improved compatibility
0.2.3
Performance
- Entity rendering optimizations
- UBO memory and copy optimizations
- Rendering loop optimizations
- Miscellaneous optimizations
Bugfixes
- Screenshots saved with BGR format should now be fixed
0.2.2
Settings
- Chunk compile mode setting is now effective
Bugfixes
- Fixed crash on resource pack load/reload
- Fixed crash while browsing menu
- Fixed bug on async texture creation
0.2.1
Compatibility
- Improved mod compatibility (e.g. JourneyMap, JEI)
- Improved linux compatibility (Mesa AMD)
0.2.0 build 2
Bugfixes
- Fixed a bug that caused a crash on world reload.
0.2.0 build 1
Bugfixes
- Rendered Chunks are now reset upon settings or resource packs change.
- Chunk borders debug(F3 + G) now won't crash the game, it will show simple chunk boundaries.
0.2.0
This update should bring a leap in performance especially at higher render distances.
Performance
- Improved chunk update algorithm
- New chunk culling algorithm
- Improved chunk rendering performance
- Improved memory management
Settings
- New "Advanced Chunk Culling" setting
Bugfixes
- Fixed memory stats showing negative values
0.1.8
Options
- New
Video Settingsscreen to replace minecraft's one. - New Config file to store user options.
RenderFrameQueueoption.Windowed fullscreenoption.Gui optimizationsoption (disabled by default due to mod compatibility).
Miscellaneous
- Game loop will keep running while minimized(but not rendering).
Fixed Issues
- Mesa driver shouldn't crash anymore as long as
RenderFrameQueueis set to 2. - Fixed freeze on some devices(linux) when resizing window.
- Device selection now follows priority to avoid inadequate device picking.
- Fixed exception thrown on gathering system information after crash.
Debug
- Logs unsupported extensions.
0.1.7
Fixed issues
- Crash on resource pack realoading, server switching or dimensions loading should be fixed(or at least mitigated).
Performance
- Batched gui rendering.
- Rollback to LWJGL 3.2.3 since LWJGL 3.3.0+ is slower in compiling shaders.
Results: better performance and faster game/resources loading.
Miscellaneous
- Added Vsync support.
- Improved compatibility(REI works but has still some bugs)