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//
// Simple Blackjack Game from Scrimba JavaScript Tutorial
// Updated: 08/29/2025
//
const card_data = [
{ "number": 2, "path": "images/snoopy_2.png" },
{ "number": 3, "path": "images/snoopy_3.png" },
{ "number": 4, "path": "images/snoopy_4.png" },
{ "number": 5, "path": "images/snoopy_5.png" },
{ "number": 6, "path": "images/snoopy_6.png" },
{ "number": 7, "path": "images/snoopy_7.png" },
{ "number": 8, "path": "images/snoopy_8.png" },
{ "number": 9, "path": "images/snoopy_9.png" },
{ "number": 10, "path": "images/snoopy_10.png" },
{ "number": 11, "path": "images/snoopy_11.png" }
]
const players = [
{"player": "dealer", "sum": 0, "inPlay": false, "busted": false, "cards": []},
{"player": "user", "sum": 0, "inPlay": false, "busted": false, "cards": []}
]
let gameOn = false
let message = ""
const messageEl = document.getElementById("message-el")
const sumEl = document.querySelector("#sum-el")
const cardsEl = document.getElementById("cards-el")
const cardImgsEl = document.getElementById("card_imgs")
const startGameBtn = document.getElementById("start-btn")
const newCardBtn = document.getElementById("newcard-btn")
const hitBtn = document.getElementById("hit-btn")
const dealerSumEl = document.getElementById("dealer-sum-el")
const dealerCardsEl = document.getElementById("dealer-cards")
const dealerCardImgsEl = document.getElementById("dealer_card_imgs")
startGameBtn.addEventListener("click", function () {
gameOn = true
resetGame()
mainGame()
})
newCardBtn.addEventListener("click", function () {
mainGame()
})
hitBtn.addEventListener("click", function() {
players[1].busted = true
disableBtns(true)
//while(gameOn)
mainGame()
})
function getRandomCard() {
let randomNum = Math.floor( Math.random() * 13 ) + 1
if (randomNum === 1) {
return 11
}
else if (randomNum >= 11) {
return 10
}
else return randomNum
}
function resetGame() {
resetPlayers()
resetTextContent()
disableBtns(false)
message = ""
resetCardImgs()
}
function resetPlayers() {
players[0].sum = 0
players[0].inPlay = true
players[0].busted = false
players[0].cards = []
players[1].sum = 0
players[1].inPlay = true
players[1].busted = false
players[1].cards = []
}
function resetTextContent() {
sumEl.textContent = `Sum: ${players[0].sum}`
dealerSumEl.textContent = `Sum: ${players[1].sum}`
cardsEl.textContent = ""
dealerCardsEl.textContent = ""
}
function resetCardImgs() {
while (cardImgsEl.hasChildNodes()) {
cardImgsEl.removeChild(cardImgsEl.firstChild)
}
while (dealerCardImgsEl.hasChildNodes())
dealerCardImgsEl.removeChild(dealerCardImgsEl.firstChild)
}
function mainGame() {
if(gameOn) {
// when user's turn
if( !players[1].busted ) {
messageEl.textContent = "Your turn"
playerMove(1)
}
// when dealer's turn
if( !players[0].busted ) {
messageEl.textContent = "Dealer's turn! Please wait..."
disableBtns(true)
setTimeout(function(){
playerMove(0)
checkGameOver()
}, 3000)
}
else checkGameOver()
}
}
function checkGameOver() {
if( players[1].busted && players[0].busted ) {
gameOn = false
//disableBtns(true)
messageEl.textContent = "Game Over!"
}
else if(!players[1].busted && players[0].busted) {
if(players[0].sum === 21) {
disableBtns(true)
messageEl.textContent = ""
}
}
else if(players[1].busted && !players[0].busted) {
disableBtns(true)
messageEl.textContent = "Dealer Won!!! You lose!"
}
else {
messageEl.textContent = "Continue? Your turn..."
disableBtns(false)
}
}
function playerMove(playerIndex) {
messageEl.textContent = `${players[playerIndex].player}'s turn!`
// get new card
const newCard = getRandomCard()
players[playerIndex].cards.push(newCard)
updateSum(playerIndex, newCard)
updateBusting(playerIndex)
displayCard(playerIndex, newCard)
}
function updateBusting(playerIndex) {
if( players[playerIndex].sum >= 21 )
players[playerIndex].busted = true
}
function updateSum(playerIndex, newCard){
players[playerIndex].sum += newCard
const newTextContent = `Sum: ${players[playerIndex].sum}`
if(playerIndex === 0)
dealerSumEl.textContent = newTextContent
else
sumEl.textContent = newTextContent
}
function updateBoard(newCardValue) {
displayCard(newCardValue)
updateMessage(players[1].sum)
}
function updateMessage() {
if (players[1].sum < 21) {
message = "Do you want to draw a new card?"
} else if (players[1].sum === 21) {
message = "You've got Blackjack!"
gameOn = false
disableBtns()
} else {
message = "You're out of the game!"
disableBtns()
}
messageEl.textContent = message
}
function disableBtns(disable) {
newCardBtn.disabled = disable
hitBtn.disabled = disable
}
function findCardPath(cardNumber) {
for(let i = 0; i < card_data.length; i++) {
if( card_data[i].number === cardNumber ) {
return card_data[i].path
}
}
return ""
}
function displayCard(playerIndex, cardNumber) {
const cardPath = findCardPath(cardNumber)
if(cardPath){
const img = document.createElement("img")
img.src = cardPath
img.alt = `card with value ${cardNumber}`
img.classList.add('card-img')
if(playerIndex === 0) // dealer
dealerCardImgsEl.appendChild(img)
else // user
cardImgsEl.appendChild(img)
}
}