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Using Batch Render Queue instead of the saved scenes for multi-camera submission. #16

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@moonyuet
          > Sorry - are we trying to fix this for Deadline jobs? Why are we **not** just passing `Camera` key-value to the Deadline `PluginInfo` on submission? Deadline has this solved a long time already?

We don't need separate scene files - we just need the 3DsMax command line / renderer to know which camera to render, which is something Deadline has solved for ages - no?

I don't understand why we need separate max files.

If we - for whatever reason must change the render token of where it renders to because 3dsMax does not support a 'dynamic template key' like e.g. <Camera> in the render path then the solution could be to also pass RenderOutput key-value to the PluginInfo?

We have tried to do it with the single scene files (we developed this with Max 2023) and try the similar method of using tokens(batch render manager) to add the render queue by view and we can do the submission by views instead of by scene. But this may need lots of work for that.
We can put it into backlog, but it definitely needs some brainstorming and testing of how it should go for the farm submission.

Originally posted by @moonyuet in #13 (comment)

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