-
Notifications
You must be signed in to change notification settings - Fork 13
Expand file tree
/
Copy pathCommon.hpp
More file actions
1119 lines (961 loc) · 34.2 KB
/
Copy pathCommon.hpp
File metadata and controls
1119 lines (961 loc) · 34.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#pragma once
#include "Game/GameModeManager.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkFileSystem.hpp"
#include "global.h"
#include "profile.hpp"
#include "types.h"
#include <nitro/math.h>
#include <nns/text.h>
extern "C" void func_0201e8d4(void *param1, void *param2);
class UnkSubStruct1 : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ u16 mUnk_04;
/* 06 */ u16 mUnk_06;
/* 08 */ u16 mUnk_08;
/* 0A */ bool mUnk_0A;
/* 0B */ bool mUnk_0B;
/* 0C */ bool mUnk_0C;
/* 0D */ bool mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ unk8 mUnk_0F;
/* 10 */ unk32 mUnk_10; // brightness (in this context: of the background)
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */
UnkSubStruct1();
void func_0201ea68(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
u16 func_0201eaa0();
// data_02044330 vtable
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */
bool UnkCheck1() {
bool value = true;
if (mUnk_0A == false && mUnk_0B == false) {
value = false;
}
return value;
}
void UnkOperations(Vec2s *pPos, bool doSetPos) {
int iVar1;
if (this->mUnk_08 != 0) {
iVar1 = this->mUnk_08 - this->mUnk_0D;
this->mUnk_08 = CLAMP(iVar1, 0, 0xFFFF);
} else {
if (this->mUnk_0A) {
if (this->mUnk_04 < this->mUnk_06) {
iVar1 = this->mUnk_04 + this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_00();
if (this->mUnk_04 >= this->mUnk_06) {
this->mUnk_10 = this->mUnk_20;
this->mUnk_14 = this->mUnk_24;
this->mUnk_0A = false;
this->mUnk_0C = true;
}
}
} else {
if (this->mUnk_0B && this->mUnk_04 != 0) {
iVar1 = this->mUnk_04 - this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_04();
if (this->mUnk_04 == 0) {
this->mUnk_10 = this->mUnk_18;
this->mUnk_14 = this->mUnk_1C;
this->mUnk_0B = false;
this->mUnk_0C = true;
}
}
}
}
if (doSetPos) {
Vec2us local_4c;
func_0201e8d4(&local_4c, this);
u16 x = local_4c.x;
u16 y = local_4c.y;
// necessary to flip r1 and r2
pPos->x = 0;
pPos->y = 0;
pPos->x = x;
pPos->y = y;
}
}
void UnkOperations2(Vec2s *pPos, bool doSetPos) {
int iVar1;
if (this->mUnk_08 != 0) {
iVar1 = this->mUnk_08 - this->mUnk_0D;
this->mUnk_08 = CLAMP2(iVar1, 0, 0xFFFF);
} else {
if (this->mUnk_0A) {
if (this->mUnk_04 < this->mUnk_06) {
iVar1 = this->mUnk_04 + this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_00();
if (this->mUnk_04 >= this->mUnk_06) {
this->mUnk_10 = this->mUnk_20;
this->mUnk_14 = this->mUnk_24;
this->mUnk_0A = false;
this->mUnk_0C = true;
}
}
} else {
if (this->mUnk_0B && this->mUnk_04 != 0) {
iVar1 = this->mUnk_04 - this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_04();
if (this->mUnk_04 == 0) {
this->mUnk_10 = this->mUnk_18;
this->mUnk_14 = this->mUnk_1C;
this->mUnk_0B = false;
this->mUnk_0C = true;
}
}
}
}
if (doSetPos) {
Vec2us local_4c;
func_0201e8d4(&local_4c, this);
u16 x = local_4c.x;
u16 y = local_4c.y;
// necessary to flip r1 and r2
pPos->x = 0;
pPos->y = 0;
pPos->x = x;
pPos->y = y;
}
}
void UnkOperations3() {
int test;
int iVar1;
if (this->mUnk_08 != 0) {
iVar1 = this->mUnk_08 - this->mUnk_0D;
this->mUnk_08 = CLAMP(iVar1, 0, 0xFFFF);
} else {
if (this->mUnk_0A) {
if (this->mUnk_04 < this->mUnk_06) {
iVar1 = this->mUnk_04 + this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_00();
if (this->mUnk_04 >= this->mUnk_06) {
this->mUnk_10 = this->mUnk_18;
this->mUnk_0A = false;
this->mUnk_0C = true;
}
}
} else {
if (this->mUnk_0B && this->mUnk_04 != 0) {
int iVar1 = this->mUnk_04 - this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_04();
if (this->mUnk_04 == 0) {
this->mUnk_10 = this->mUnk_14;
this->mUnk_0B = false;
this->mUnk_0C = true;
}
}
}
}
}
};
struct UnkStruct_ov019_020d24c8_28_258_00 {
/* 00 */ void *mUnk_00;
/* 04 */ unk32 mUnk_04;
UnkStruct_ov019_020d24c8_28_258_00() {}
UnkStruct_ov019_020d24c8_28_258_00(void *param1, unk32 param2) :
mUnk_00(param1),
mUnk_04(param2) {}
void func_ov000_0205fc20(unk32 param1, unk32 param2, void *param3, void *param4);
};
class UnkStruct_ov019_020d24c8_28_258 : public UnkStruct_ov019_020d24c8_28_258_00 {
public:
/* 08 */ unk16 mUnk_08;
/* 0A */ union { //! TODO: figure out
Vec2s mPos;
Vec2us mPosU;
};
/* 0E */ unk16 mUnk_0E;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */ unk16 mUnk_14;
/* 16 */ unk16 mUnk_16;
/* 18 */
UnkStruct_ov019_020d24c8_28_258() {
this->mUnk_00 = NULL;
this->mUnk_04 = 0;
this->mPos.x = 0;
this->mPos.y = 0;
};
UnkStruct_ov019_020d24c8_28_258(unk32 param1, unk32 param2) :
UnkStruct_ov019_020d24c8_28_258_00(NULL, 0) {
this->UnknownAction(param1, param2);
}
void UnknownAction(unk32 param1, unk32 param2) {
this->func_ov000_0205fc20(param1, param2, &this->mPos, &this->mUnk_0E);
this->mUnk_12 = param1;
this->mUnk_14 = param2;
}
};
#define BTN_ID_NONE -1
#define BTN_ID_ITEM 0x03
#define BTN_ID_RETURN 0x05
#define BTN_ID_TRAIN_ROUTE_GO 0x0E
#define BTN_ID_TRAIN_ROUTE_CANCEL 0x0F
#define BTN_ID_TRAIN_ROUTE_QUIT 0x10
#define BTN_ID_TRAIN_LEVER 0x11
#define BTN_ID_TRAIN_ROPE 0x15
#define BTN_ID_MAP_MEMO 0x1A
#define BTN_ID_MAP_ERASE 0x1B
#define BTN_ID_PAUSE_CONTINUE 0x28
#define BTN_ID_PAUSE_SAVE_AND_QUIT 0x29
#define BTN_ID_MENU_OPEN 0x2D
#define BTN_ID_MENU_ROUTE 0x2E
#define BTN_ID_MENU_CLOSE_BOTTOM 0x2F
#define BTN_ID_MENU_WHIRLWIND 0x30
#define BTN_ID_MENU_BOOMERANG 0x31
#define BTN_ID_MENU_WHIP 0x32
#define BTN_ID_MENU_BOW 0x33
#define BTN_ID_MENU_BOMBS 0x34
#define BTN_ID_MENU_SAND_ROD 0x35
#define BTN_ID_MENU_POTION_SLOT_1 0x36
#define BTN_ID_MENU_POTION_SLOT_2 0x37
#define BTN_ID_MENU_SAVE 0x38
#define BTN_ID_MENU_MAP 0x39
#define BTN_ID_MENU_COLLECTION 0x3A
#define BTN_ID_MENU_RAIL_MAP 0x3B
#define BTN_ID_MENU_PAN_FLUTE 0x3C
#define BTN_ID_MENU_CLOSE_TOP 0x3D
#define BTN_ID_FILE_SELECT_FILE_1 0x40
#define BTN_ID_FILE_SELECT_FILE_2 0x41
#define BTN_ID_FILE_SELECT_42 0x42 // unused file 3 probably
#define BTN_ID_FILE_SELECT_START 0x43
#define BTN_ID_FILE_SELECT_COPY 0x44
#define BTN_ID_FILE_SELECT_ERASE 0x45
#define BTN_ID_FILE_SELECT_ADVENTURE 0x46
#define BTN_ID_FILE_SELECT_BATTLE 0x47
#define BTN_ID_FILE_SELECT_CONTACT_MODE 0x48
#define BTN_ID_FILE_SELECT_OPTIONS 0x49
#define BTN_ID_FILE_SELECT_CONFIRM 0x4A
#define BTN_ID_FILE_SELECT_MIC_TEST 0x4B
#define BTN_ID_FILE_SELECT_MESG_SPEED_LEFT_ARROW 0x4C
#define BTN_ID_FILE_SELECT_MESG_SPEED_RIGHT_ARROW 0x4D
#define BTN_ID_FILE_SELECT_SOUND_SETTINGS_LEFT_ARROW 0x4E
#define BTN_ID_FILE_SELECT_SOUND_SETTINGS_RIGHT_ARROW 0x4F
#define BTN_ID_FILE_SELECT_HANDEDNESS_LEFT_ARROW 0x50
#define BTN_ID_FILE_SELECT_HANDEDNESS_RIGHT_ARROW 0x51
#define BTN_ID_FILE_SELECT_NEW_FILE_CONFIRM 0x57
#define BTN_ID_FILE_SELECT_NEW_FILE_RETURN 0x58
#define BTN_ID_RAIL_MAP_FOREST_MAYSCORE 0x5D
#define BTN_ID_RAIL_MAP_FOREST_OUTSET_VILLAGE 0x5E
#define BTN_ID_RAIL_MAP_SNOW_ANOUKI_VILLAGE 0x5F
#define BTN_ID_RAIL_MAP_OCEAN_PAPUZIA_VILLAGE 0x60
#define BTN_ID_RAIL_MAP_FIRE_GORON_VILLAGE 0x61
#define BTN_ID_RAIL_MAP_TOWER_OF_SPIRITS 0x62
#define BTN_ID_RAIL_MAP_WOODED_TEMPLE 0x63
#define BTN_ID_RAIL_MAP_SNOW_BLIZZARD_TEMPLE 0x64
#define BTN_ID_RAIL_MAP_MARINE_TEMPLE 0x65
#define BTN_ID_RAIL_MAP_MOUNTAIN_TEMPLE 0x66
#define BTN_ID_RAIL_MAP_DESERT_TEMPLE 0x67
#define BTN_ID_RAIL_MAP_FOREST_WOODLAND_SANCTUARY 0x68
#define BTN_ID_RAIL_MAP_SNOW_SNOWFALL_SANCTUARY 0x69
#define BTN_ID_RAIL_MAP_OCEAN_ISLAND_SANCTUARY 0x6A
#define BTN_ID_RAIL_MAP_OCEAN_DUNE_SANCTUARY 0x6B
#define BTN_ID_RAIL_MAP_FOREST_HYRULE_CASTLE 0x6C
#define BTN_ID_RAIL_MAP_SNOW_BRIDGE_WORKERS_HOUSE 0x6D
#define BTN_ID_RAIL_MAP_SNOW_ICY_SPRING 0x6E
#define BTN_ID_RAIL_MAP_FOREST_TRADING_POST 0x6F
#define BTN_ID_RAIL_MAP_FOREST_RABBIT_HAVEN 0x70
#define BTN_ID_RAIL_MAP_OCEAN_PIRATE_HIDEOUT 0x71
#define BTN_ID_RAIL_MAP_FIRE_GORON_TARGET_RANGE 0x72
#define BTN_ID_RAIL_MAP_FIRE_DARK_ORE_MINE 0x73
#define BTN_ID_RAIL_MAP_SNOW_SNOWDRIFT_STATION 0x74
#define BTN_ID_RAIL_MAP_FIRE_DISORIENTATION_STATION 0x75
#define BTN_ID_RAIL_MAP_FIRE_ENDS_OF_THE_EARTH_STATION 0x76
#define BTN_ID_RAIL_MAP_OCEAN_LOST_AT_SEA_STATION 0x77
#define BTN_ID_RAIL_MAP_SNOW_SLIPPERY_STATION 0x78
#define BTN_ID_SHOP_QUIT 0x81 // quit shop
#define BTN_ID_SHOP_RETURN 0x82 // quit item preview
#define BTN_ID_SHOP_BUY 0x83
#define BTN_ID_SHOP_ITEM_1 0x84
#define BTN_ID_SHOP_ITEM_2 0x85
#define BTN_ID_SHOP_ITEM_3 0x86
#define BTN_ID_SHOP_ITEM_4 0x87
#define BTN_ID_SHOP_ITEM_5 0x88
#define BTN_ID_COLLECTION_TO_TRAIN_PARTS 0x99
#define BTN_ID_COLLECTION_TO_TREASURES 0x9A
#define BTN_ID_COLLECTION_TO_LETTERS 0x9B
#define BTN_ID_COLLECTION_TO_STAMPS 0x9C
#define BTN_ID_COLLECTION_FLIP_SCREENS 0x9D
#define BTN_ID_COLLECTION_SWORD 0x9E
#define BTN_ID_COLLECTION_SHIELD 0x9F
#define BTN_ID_COLLECTION_BOMB_BAG 0xA0
#define BTN_ID_COLLECTION_QUIVER 0xA1
#define BTN_ID_COLLECTION_CLOTHES 0xA2
#define BTN_ID_COLLECTION_BOW_OF_LIGHT 0xA3
#define BTN_ID_COLLECTION_A4 0xA4 // most likely the other scroll
#define BTN_ID_COLLECTION_GREAT_SPIN_ATTACK 0xA5
#define BTN_ID_COLLECTION_ENGINEER_CERTIFICATE 0xA6
#define BTN_ID_COLLECTION_BEEDLE_CARD 0xA7
#define BTN_ID_COLLECTION_RABBIT_NET 0xAA
#define BTN_ID_COLLECTION_COMPASS_OF_LIGHT 0xAB
#define BTN_ID_COLLECTION_PRIZE_POSTCARDS 0xAC
#define BTN_ID_COLLECTION_PAN_FLUTE 0xAD
#define BTN_ID_COLLECTION_FOREST_SOURCE 0xAE
#define BTN_ID_COLLECTION_SNOW_SOURCE 0xAF
#define BTN_ID_COLLECTION_OCEAN_SOURCE 0xB0
#define BTN_ID_COLLECTION_FIRE_SOURCE 0xB1
#define BTN_ID_COLLECTION_SAND_SOURCE 0xB2
#define BTN_ID_COLLECTION_SONG_OF_AWAKENING 0xB3
#define BTN_ID_COLLECTION_SONG_OF_HEALING 0xB4
#define BTN_ID_COLLECTION_SONG_OF_BIRDS 0xB5
#define BTN_ID_COLLECTION_SONG_OF_LIGHT 0xB6
#define BTN_ID_COLLECTION_SONG_OF_DISCOVERY 0xB7
#define BTN_ID_COLLECTION_RETURN 0xB8
#define BTN_ID_TRAIN_PARTS_TRAIN 0x99
#define BTN_ID_TRAIN_PARTS_CANNON 0x9A
#define BTN_ID_TRAIN_PARTS_CAR 0x9B
#define BTN_ID_TRAIN_PARTS_WAGON 0x9C
#define BTN_ID_TRAIN_PARTS_CHOICE_1 0x9D
#define BTN_ID_TRAIN_PARTS_CHOICE_2 0x9E
#define BTN_ID_TRAIN_PARTS_CHOICE_3 0x9F
#define BTN_ID_TRAIN_PARTS_RETURN 0xB8
#define BTN_ID_TREASURES_DEMON_FOSSIL 0x9D
#define BTN_ID_TREASURES_STALFOS_SKULL 0x9E
#define BTN_ID_TREASURES_STAR_FRAGMENT 0x9F
#define BTN_ID_TREASURES_BEE_LARVAE 0xA0
#define BTN_ID_TREASURES_WOOD_HEART 0xA1
#define BTN_ID_TREASURES_DARK_PEARL_LOOP 0xA2
#define BTN_ID_TREASURES_WHITE_PEARL_LOOP 0xA3
#define BTN_ID_TREASURES_RUTO_CROWN 0xA4
#define BTN_ID_TREASURES_DRAGON_SCALE 0xA5
#define BTN_ID_TREASURES_PIRATE_NECKLACE 0xA6
#define BTN_ID_TREASURES_PALACE_DISH 0xA7
#define BTN_ID_TREASURES_GORON_AMBER 0xA8
#define BTN_ID_TREASURES_MYSTIC_JADE 0xA9
#define BTN_ID_TREASURES_ANCIENT_COIN 0xAA
#define BTN_ID_TREASURES_PRICELESS_STONE 0xAB
#define BTN_ID_TREASURES_REGAL_RING 0xAC
#define BTN_ID_TREASURES_RETURN 0xB8
#define BTN_ID_STAMPS_PAGE_LEFT 0x99
#define BTN_ID_STAMPS_PAGE_RIGHT 0x9A
#define BTN_ID_STAMPS_RETURN 0xB8
#define BTN_ID_LETTERS_CHOICE_1 0x99
#define BTN_ID_LETTERS_CHOICE_2 0x9A
#define BTN_ID_LETTERS_CHOICE_3 0x9B
#define BTN_ID_LETTERS_CHOICE_4 0x9C
#define BTN_ID_LETTERS_ARROW_RIGHT 0x9E
#define BTN_ID_LETTERS_ARROW_LEFT 0x9F
#define BTN_ID_LETTERS_MAP 0xA0
#define BTN_ID_LETTERS_RAIL_MAP 0xA1
#define BTN_ID_LETTERS_RETURN 0xB8
#define BTN_ID_CONTACT_MODE_EXCHANGE 0x99
#define BTN_ID_CONTACT_MODE_DEMON_FOSSIL 0x9B
#define BTN_ID_CONTACT_MODE_STALFOS_SKULL 0x9C
#define BTN_ID_CONTACT_MODE_STAR_FRAGMENT 0x9D
#define BTN_ID_CONTACT_MODE_BEE_LARVAE 0x9E
#define BTN_ID_CONTACT_MODE_WOOD_HEART 0x9F
#define BTN_ID_CONTACT_MODE_DARK_PEARL_LOOP 0xA0
#define BTN_ID_CONTACT_MODE_WHITE_PEARL_LOOP 0xA1
#define BTN_ID_CONTACT_MODE_RUTO_CROWN 0xA2
#define BTN_ID_CONTACT_MODE_DRAGON_SCALE 0xA3
#define BTN_ID_CONTACT_MODE_PIRATE_NECKLACE 0xA4
#define BTN_ID_CONTACT_MODE_PALACE_DISH 0xA5
#define BTN_ID_CONTACT_MODE_GORON_AMBER 0xA6
#define BTN_ID_CONTACT_MODE_MYSTIC_JADE 0xA7
#define BTN_ID_CONTACT_MODE_ANCIENT_COIN 0xA8
#define BTN_ID_CONTACT_MODE_PRICELESS_STONE 0xA9
#define BTN_ID_CONTACT_MODE_REGAL_RING 0xAA
#define BTN_ID_CONTACT_MODE_RETURN 0xB8
#define BTN_ID_BATTLE_MENU_RETURN 0xB9
#define BTN_ID_BATTLE_MENU_CREATE_GROUP 0xBA
#define BTN_ID_BATTLE_MENU_JOIN_GROUP 0xBB
#define BTN_ID_BATTLE_MENU_PLAYER_LIST 0xBD
class UnkSystem2_UnkSubSystem1_Base {
public:
/* 00 (vtable) */
/* 04 */ GameModeLinkList<UnkSystem2_UnkSubSystem1_Base> mUnk_04;
/* 0C */ void *mUnk_0C;
/* 10 */ unk32 mButtonID;
/* 14 */ Vec2s mPos; // image position (among other things)
/* 18 */ STRUCT_PAD(0x18, 0x24);
/* 24 */ Vec2us mPosOffset; // used to shift the button when selected
/* 28 */ bool mUnk_28; // selected highlight effect when set to true
/* 29 */ bool mUnk_29; // related to having the button selected
/* 2A */ bool mUnk_2A; // disables button action
/* 2A */ bool mUnk_2B;
/* 2C */ bool mUnk_2C;
/* 2D */ unk8 mUnk_2D;
/* 2E */ unk8 mUnk_2E;
/* 2F */ unk8 mUnk_2F;
UnkSystem2_UnkSubSystem1_Base();
// data_ov000_020b1ecc vtable
/* 00 */ virtual ~UnkSystem2_UnkSubSystem1_Base();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
};
// this class is related to the selectable buttons (actually more related to texture with things on top)
class UnkSystem2_UnkSubSystem1_Derived1 : public UnkSystem2_UnkSubSystem1_Base {
public:
/* 00 (vtable) */
/* 30 */ UnkStruct_ov019_020d24c8_28_258 mUnk_30; // idle
/* 48 */ UnkStruct_ov019_020d24c8_28_258 mUnk_48; // selected
/* 60 */
UnkSystem2_UnkSubSystem1_Derived1();
UnkSystem2_UnkSubSystem1_Derived1(unk32 buttonID, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
void func_ov000_020633c0(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
// data_ov000_020b1efc vtable
/* 00 */ virtual ~UnkSystem2_UnkSubSystem1_Derived1() override {}
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem2_UnkSubSystem7 {
public:
/* 00 */ unk32 mUnk_00;
~UnkSystem2_UnkSubSystem7();
};
//! TODO: conflicts with UnkSystem2_UnkSubSystem1_Derived1? mUnk_34 type differs for some reasons
class UnkSystem2_UnkSubSystem1_Derived2 : public UnkSystem2_UnkSubSystem1_Base {
public:
/* 00 (vtable) */
/* 30 */ void *mUnk_30; // related to the background texture draw (idle)
/* 34 */ UnkSystem2_UnkSubSystem7 mUnk_34; // related to the texture draw
/* 38 */ unk16 mUnk_38; // related to the texture draw
/* 3C */ Vec2us mUnk_3A; // overlaid elements position (text, icons etc...), relative to background position
/* 40 */ unk16 mUnk_3E;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ void *mUnk_48; // related to the background texture draw (selected)
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk16 mUnk_50; // related to the texture draw
/* 50 */ unk16 mUnk_52;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58;
/* 5C */ unk32 mUnk_5C;
/* 60 */
UnkSystem2_UnkSubSystem1_Derived2(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
void func_ov000_020633c0(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
// data_ov000_020b1efc vtable
/* 00 */ virtual ~UnkSystem2_UnkSubSystem1_Derived2() override {}
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem2_UnkSubSystem5_Base_10 {
public:
/* 000 (vtable) */
/* 014 */ void *mUnk_014;
/* 018 */ unk32 mUnk_018;
/* 01C */ void *mUnk_01C;
/* 020 */ unk32 mUnk_020;
/* 024 */ unk32 mUnk_024;
/* 028 */ unk8 mUnk_028;
/* 029 */ unk8 mUnk_029;
/* 02A */ unk8 mUnk_02A;
/* 02B */ unk8 mUnk_02B;
/* 02C */ unk32 mUnk_02C;
/* 030 */ unk32 mUnk_030;
/* 034 */ unk32 mUnk_034;
/* 038 */ unk32 mUnk_038;
/* 03C */ unk32 mUnk_03C;
/* 040 */ unk32 mUnk_040;
/* 044 */ unk32 mUnk_044;
/* 048 */ unk32 mUnk_048;
/* 04C */ unk32 mUnk_04C;
/* 050 */ STRUCT_PAD(0x50, 0x130); // e0
UnkSystem2_UnkSubSystem5_Base_10();
// data_ov000_020b20fc (vtable)
/* 00 */ virtual ~UnkSystem2_UnkSubSystem5_Base_10();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10(void *param1);
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2C */ virtual void vfunc_2C();
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual void vfunc_34();
/* 38 */ virtual void vfunc_38();
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */ virtual void vfunc_48();
/* 4C */
};
struct UnkSystem2_UnkSubSystem11_Base_1C {
u8 pad[0x10];
};
class UnkSystem2_UnkSubSystem11_Base {
public:
/* 00 (vtable) */
/* 04 */ Text_UnkStruct2 mUnk_04;
/* 1C */ UnkSystem2_UnkSubSystem11_Base_1C mUnk_1C; // +0x24: space between characters, set from BMG INF1 entry
/* 2C */
UnkSystem2_UnkSubSystem11_Base(); // func_ov000_02061ce0
// data_ov000_020b1e9c vtable
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
};
class UnkSystem2_UnkSubSystem11 : public UnkSystem2_UnkSubSystem11_Base {
public:
/* 00 (base) */
/* 2C */ STRUCT_PAD(0x2C, 0xE8);
/* E8 */
UnkSystem2_UnkSubSystem11(); // func_ov000_02061f30
~UnkSystem2_UnkSubSystem11();
void func_ov000_02061f60();
// data_ov000_020b1e9c vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem2_UnkSubSystem5_Base {
public:
/* 000 (vtable) */
/* 004 */ wchar_t *mpString; // in this context it points to the player's name
/* 008 */ unk16 mUnk_008; // UnkSystem2_UnkSubSystem5()'s param1
/* 00A */ unk16 mUnk_00A; // UnkSystem2_UnkSubSystem5()'s param2
/* 00C */ void *mUnk_00C;
/* 010 */ UnkSystem2_UnkSubSystem5_Base_10 mUnk_010;
/* 130 */ STRUCT_PAD(0x130, 0x140);
/* 140 */ unk16 mUnk_140;
/* 142 */ unk16 mUnk_142;
/* 144 */ unk16 mUnk_144;
/* 146 */ unk16 mUnk_146;
/* 148 */ unk32 mUnk_148;
/* 14C */ unk8 mUnk_14C; // 0x544
/* 14D */ unk8 mUnk_14D; // 0x545
/* 14E */ unk8 mUnk_14E; // 0x546
/* 14F */ unk8 mUnk_14F; // 0x547
UnkSystem2_UnkSubSystem5_Base(UnkSystem2_UnkSubSystem11 *param1, unk32 param2, unk32 param3); // func_0201f288
~UnkSystem2_UnkSubSystem5_Base();
/* 00 */ virtual void vfunc_00();
/* 04 */
};
// this class seems related to drawing strings?
class UnkSystem2_UnkSubSystem5 : public UnkSystem2_UnkSubSystem5_Base {
public:
/* 000 (base) */
/* 150 */ UnkSystem2_UnkSubSystem11 mUnk_150;
/* 238 */
UnkSystem2_UnkSubSystem5(unk32 param1, unk32 param2);
~UnkSystem2_UnkSubSystem5() {}
void func_0201f498();
void func_0201f4b4(unk32 param1);
void func_0201f500(void *param1);
void func_0201f730(unk32 param1);
void func_0201f9c4();
void func_0201fb78(wchar_t *param1);
void func_0201fa70(unk32 param1);
// data_0204439c vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */
};
class UnkSystem2_UnkSubSystem3 {
public:
/* 00 */ UnkSystem2_UnkSubSystem1_Base *mUnk_00;
/* 04 */ UnkSystem2_UnkSubSystem5 mUnk_04;
UnkSystem2_UnkSubSystem3(UnkSystem2_UnkSubSystem1_Base *param1, unk32 param2, unk32 param3, unk32 param4);
void func_ov000_02062f30();
};
class UnkSystem2_UnkSubSystem8_Base {
public:
/* 00 (vtable) */
/* 04 */ UnkSystem2_UnkSubSystem1_Derived2 *mUnk_04;
/* 08 */ bool mUnk_08;
/* 09 */ unk8 mUnk_09;
/* 0A */ unk8 mUnk_0A;
/* 0B */ unk8 mUnk_0B;
/* 0C */
UnkSystem2_UnkSubSystem8_Base(UnkSystem2_UnkSubSystem1_Derived2 *param1);
// data_ov000_020b1fac vtable
/* 00 */ virtual void vfunc_00() = 0;
/* 04 */ virtual void vfunc_04() = 0;
};
// seems to be related to the animations of the ui elements
class UnkSystem2_UnkSubSystem9 : public UnkSubStruct1 {
public:
/* 00 (base) */
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40;
/* 44 */
UnkSystem2_UnkSubSystem9();
// data_020442f4 vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */
//! TODO: conflict with UnkStruct_ov019_020d24c8_28_304
void func_0201e874(unk32 param1, void *param2, void *param3, unk32 param4);
};
class UnkSystem2_UnkSubSystem8 : public UnkSystem2_UnkSubSystem8_Base {
public:
/* 00 (base) */
/* 0C */ UnkSystem2_UnkSubSystem9 mUnk_0C;
/* 50 */
UnkSystem2_UnkSubSystem8() :
UnkSystem2_UnkSubSystem8_Base(NULL) {}
UnkSystem2_UnkSubSystem8(UnkSystem2_UnkSubSystem1_Derived2 *param1) :
UnkSystem2_UnkSubSystem8_Base(param1) {}
UnkSystem2_UnkSubSystem8(UnkSystem2_UnkSubSystem1_Derived1 *param1) :
UnkSystem2_UnkSubSystem8_Base((UnkSystem2_UnkSubSystem1_Derived2 *) param1) {}
void func_ov000_02064080(void *param1, void *param2, unk32 param3, u16 param4);
void func_ov000_0206415c(void *param1, unk32 param2, unk32 param3, unk32 param4);
void func_ov000_02063f64();
// data_ov000_020b1f8c vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
};
class UnkSystem3 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */
UnkSystem3(const char *path, unk32 param2);
~UnkSystem3();
void func_02015410(const char *path, unk32 param2);
void func_02015460(const char *param1, void *param2, unk32 param3);
};
class UnkStruct2 {
public:
/* 00 */ unk8 pad[0x10];
/* 10 */
UnkStruct2(const char *path, unk32 param2);
~UnkStruct2();
void func_020154ec(const char *param1);
};
struct UnkResult {
void *mUnk_00;
void *mUnk_04;
void *mUnk_08;
UnkFileSystem3 mUnk_0C;
UnkFileSystem3 mUnk_1C;
UnkFileSystem3 mUnk_2C;
UnkResult();
UnkResult(const char *path);
UnkResult(const char *path, const char *param2, const char *param3);
~UnkResult() {}
void func_02017520(const char *nscrPath, const char *ncgrPath, const char *nclrPath);
};
// used to draw the swords from the adventure and battle buttons
class UnkSubStruct19 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C; // pause the animation timer (in this context: pause the shiny animation on the sword)
/* 10 */ unk32 mUnk_10; // animation timer
/* 14 */ unk32 mUnk_14; // animation speed (also affects above timer)
/* 18 */ unk32 mUnk_18;
/* 1C */ void *mUnk_1C; // pointer to animation bank ("ABNK")
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ u8 mUnk_28; // bool?
/* 29 */ unk8 mUnk_29;
/* 2A */ unk8 mUnk_2A;
/* 2B */ unk8 mUnk_2B;
/* 2C */ unk32 mUnk_2C;
/* 30 */ void *mUnk_30; // pointer to somewhere inside "CEBK"
/* 34 */ void *mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40; // related to the width of the texture (scaling matrix?)
/* 44 */ unk32 mUnk_44; // related to the height of the texture
/* 48 */ Vec2us mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58; // another timer?
/* 5C */ Vec2us mUnk_5C; // position of the animated texture
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */ unk16 mUnk_6C;
/* 6E */ bool mUnk_6E;
/* 6F */ unk8 mUnk_6F;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk16 mUnk_74;
/* 76 */ unk16 mUnk_76;
/* 78 */
UnkSubStruct19();
UnkSubStruct19(unk32 param1, unk32 param2) {
this->mUnk_6E = true;
this->mUnk_70 = 0;
this->mUnk_5C.x = 0;
this->mUnk_5C.y = 0;
this->mUnk_74 = 0;
this->func_ov000_0206082c(param1, param2);
}
void func_ov000_0206082c(unk32 param1, unk32 param2);
void func_ov000_02060950();
void func_ov000_020609b0();
void func_ov000_020609c4(void);
void func_ov000_02060a98();
void func_ov000_02060ad0();
unk32 func_ov000_02060af8(void);
void func_ov000_02060b50();
void func_ov000_02060b64(void);
unk32 func_ov000_02060c28(void);
void func_ov000_02060bd8(unk32 param1);
};
struct UnkStruct_StackTitleScreen {
/* 00 */ unk32 pad[5];
/* 14 */
UnkStruct_StackTitleScreen(const char *path, unk32 param1);
~UnkStruct_StackTitleScreen();
void func_ov000_02059270(unk32 param1, char *param2, unk32 param3);
void func_ov000_02059288(unk32 param1, char *param2, unk32 param3);
};
typedef void (*UnkSystem4_UnkCallback)(void);
class UnkSystem4_vfunc_1C_B4 {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ STRUCT_PAD(0x04, 0x4C);
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
};
class UnkSystem4_vfunc_1C {
public:
/* 00 */ u8 *mUnk_00;
/* 04 */ unk32 *mUnk_04;
/* 08 */ STRUCT_PAD(0x08, 0xB4);
/* B4 */ UnkSystem4_vfunc_1C_B4 *mUnk_B4;
/* 00 */ unk32 *mUnk_B8;
};
class UnkSystem4 {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 *mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 *mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 *mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 *mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 *mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ unk32 mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58;
/* 5C */ unk32 mUnk_5C;
/* 60 */
UnkSystem4() {}
UnkSystem4(unk32 param1); // func_ov000_02057b54
// data_ov000_020b1a6c
/* 00 */ virtual ~UnkSystem4();
/* 08 */ virtual void vfunc_08(void *param1); // resource thing? (GetUnkPointer1_Impl as param1)
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14(Mat3p *param1, Vec3p *param2);
/* 18 */ virtual void vfunc_18(Vec3p *param1);
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1);
/* 20 */ virtual void vfunc_20();
void func_ov000_02057c38(unk32 param1, unk32 param2);
void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
};
struct UnkResourceStruct_Base {
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 08 */ u8 mUnk_08;
/* 09 */ u8 mUnk_09;
/* 0A */ u8 mUnk_0A;
/* 0B */ u8 mUnk_0B;
/* 0C */
};
struct UnkResourceStruct : public UnkResourceStruct_Base {
/* 0C */ unk8 mUnk_0C;
/* 0D */ unk8 mUnk_0D;
/* 0E */ u16 mUnk_0E;
/* 10 */
};
static inline void *GetUnkPointer1_Impl(UnkResourceStruct *ptr) {
if (ptr != NULL) {
u8 *temp_r1 = (u8 *) ptr + 8;
u32 *var_r0;
u8 zero = 0;
if (temp_r1 != NULL && ptr->mUnk_09 > zero) {
var_r0 = (u32 *) (temp_r1 + *(u16 *) ((u8 *) ptr + 14) + 4);
} else {
var_r0 = NULL;
}
if (var_r0 != NULL) {
return (void *) ((u8 *) ptr + *var_r0);
}
}
return NULL;
}
template <typename T> static inline void *GetUnkPointer1() {
return GetUnkPointer1_Impl((UnkResourceStruct *) GET_PROFILE_20_50(T));
}
template <typename T> static inline void *GetUnkPointer2(unk32 param1, u32 resId) {
T *pProfile = GET_PROFILE(T);
pProfile->func_ov000_0209ccd8(param1, resId);
return GetUnkPointer1_Impl((UnkResourceStruct *) pProfile->mUnk_20[param1]->mUnk_50);
}
class UnkSystem5 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */
UnkSystem5() {}
UnkSystem5(void *param1, unk32 param2); // func_ov000_0205778c
void func_01ffc3b4();