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import torch
import argparse
from grpo_fruits_catcher import Trainer, GameConfig, TrainerConfig
device = 'cuda:0' if torch.cuda.is_available() else 'cpu'
def parse_args():
"""Parse command line arguments for training configuration"""
parser = argparse.ArgumentParser(description='🍎 Fruits Catcher GRPO Training')
# 🎮 Game Configuration Arguments
game_group = parser.add_argument_group('🎮 Game Configuration')
game_group.add_argument('--screen-width', type=int, default=20,
help='🔢 Game screen width (default: 20)')
game_group.add_argument('--screen-height', type=int, default=15,
help='🔢 Game screen height (default: 15)')
game_group.add_argument('--sprite-width', type=int, default=3,
help='🤖 AI sprite width (default: 3)')
game_group.add_argument('--sprite-height', type=int, default=1,
help='🤖 AI sprite height (default: 1)')
game_group.add_argument('--max-fruits', type=int, default=3,
help='🍎 Maximum fruits on screen (default: 3)')
game_group.add_argument('--min-fruits', type=int, default=1,
help='🍎 Minimum fruits on screen (default: 1)')
game_group.add_argument('--min-interval-steps', type=int, default=5,
help='⏱️ Minimum steps between fruit spawns (default: 5)')
game_group.add_argument('--view-height-multiplier', type=float, default=50.0,
help='📐 View height scaling factor (default: 50.0)')
game_group.add_argument('--view-width-multiplier', type=float, default=50.0,
help='📐 View width scaling factor (default: 50.0)')
game_group.add_argument('--refresh-timer', type=int, default=150,
help='🔄 Game refresh timer in ms (default: 150)')
game_group.add_argument('--fail-score', type=int, default=-30,
help='💥 Score threshold for game failure (default: -30)')
game_group.add_argument('--win-score', type=int, default=30,
help='🏆 Score threshold for game victory (default: 30)')
# 🧠 Training Configuration Arguments
training_group = parser.add_argument_group('🧠 Training Configuration')
training_group.add_argument('--hidden-size', type=int, default=2048,
help='🧠 Neural network hidden layer size (default: 2048)')
training_group.add_argument('--batch-size', type=int, default=32,
help='📦 Training batch size (default: 32)')
training_group.add_argument('--total-epochs', type=int, default=2000,
help='🔄 Total training epochs (default: 2000)')
training_group.add_argument('--max-steps', type=int, default=100,
help='⏱️ Maximum steps per episode (default: 100)')
training_group.add_argument('--lr-rate', type=float, default=1e-4,
help='📈 Learning rate (default: 1e-4)')
training_group.add_argument('--patience', type=int, default=500,
help='🛑 Early stopping patience in epochs (default: 500)')
training_group.add_argument('--compile', action='store_true',
help='⚡ Enable torch.compile for faster training')
training_group.add_argument('--no-compile', action='store_true',
help='🐌 Disable torch.compile (default)')
training_group.add_argument('--save-checkpoint-per-num-epoch', type=int, default=200,
help='💾 Save checkpoint every N epochs (default: 200)')
training_group.add_argument('--save-best-model', action='store_true',
help='🏆 Save the best model during training (default)')
# 💾 Output Configuration
output_group = parser.add_argument_group('💾 Output Configuration')
output_group.add_argument('--model-name', type=str, default='grpo_fruits_catcher',
help='📂 Model save name (default: grpo_fruits_catcher)')
output_group.add_argument('--device', type=str, choices=['auto', 'cpu', 'cuda', 'cuda:0', 'cuda:1'],
default='auto', help='💻 Training device (default: auto)')
# 📊 Metrics Configuration
metrics_group = parser.add_argument_group('📊 Metrics Configuration')
metrics_group.add_argument('--enable-tensorboard', action='store_true',
help='📊 Enable TensorBoard logging (default: False)')
metrics_group.add_argument('--tensorboard-dir', type=str, default='runs',
help='📂 TensorBoard log directory (default: runs)')
return parser.parse_args()
def main():
# Parse command line arguments
args = parse_args()
# Set device
if args.device == 'auto':
device = 'cuda:0' if torch.cuda.is_available() else 'cpu'
else:
device = args.device
print(f"💻 Using device: {device}")
torch.set_float32_matmul_precision('high')
# Define the game configuration from arguments
game_config = GameConfig(
screen_width=args.screen_width,
screen_height=args.screen_height,
sprite_width=args.sprite_width,
sprite_height=args.sprite_height,
max_fruits_on_screen=args.max_fruits,
min_fruits_on_screen=args.min_fruits,
min_interval_step_fruits=args.min_interval_steps,
view_height_multiplier=args.view_height_multiplier,
view_width_multiplier=args.view_width_multiplier,
refresh_timer=args.refresh_timer,
fail_ended_game_score=args.fail_score,
win_ended_game_score=args.win_score
)
# Handle compile argument (--no-compile takes precedence)
compile_model = args.compile and not args.no_compile
# Define the trainer configuration from arguments
trainer_config = TrainerConfig(
game_config=game_config,
hidden_size=args.hidden_size,
batch_size=args.batch_size,
total_epochs=args.total_epochs,
max_steps=args.max_steps,
lr_rate=args.lr_rate,
compile=compile_model,
patience=args.patience,
save_checkpoint_per_num_epoch=args.save_checkpoint_per_num_epoch,
save_best_model=args.save_best_model,
model_name=args.model_name,
enable_tensorboard=args.enable_tensorboard,
tensorboard_dir=args.tensorboard_dir
)
print(f"🎮 Game Configuration:")
print(f" 📏 Screen: {game_config.screen_width}×{game_config.screen_height}")
print(f" 🤖 Sprite: {game_config.sprite_width}×{game_config.sprite_height}")
print(f" 🍎 Fruits: {game_config.min_fruits_on_screen}-{game_config.max_fruits_on_screen}")
print(f" 🎯 Scores: Win={game_config.win_ended_game_score}, Fail={game_config.fail_ended_game_score}")
print(f"\n🧠 Training Configuration:")
print(f" 🔄 Epochs: {trainer_config.total_epochs}")
print(f" 📦 Batch Size: {trainer_config.batch_size}")
print(f" 🧠 Hidden Size: {trainer_config.hidden_size}")
print(f" 📈 Learning Rate: {trainer_config.lr_rate}")
print(f" ⏱️ Max Steps: {trainer_config.max_steps}")
print(f" 🛑 Early Stopping Patience: {trainer_config.patience}")
print(f" ⚡ Compile: {'Yes' if trainer_config.compile else 'No'}")
print(f" 📊 TensorBoard: {'Enabled' if trainer_config.enable_tensorboard else 'Disabled'}")
if trainer_config.enable_tensorboard:
print(f" 📂 Log Directory: {trainer_config.tensorboard_dir}")
# Create a trainer instance
trainer = Trainer(trainer_config, device)
# Start training
print(f"\n🚀 Starting training...")
trainer.train()
# Save the model
print(f"\n💾 Saving model as '{trainer_config.model_name}'...")
trainer.save(trainer_config.model_name)
print(f"✅ Training completed successfully!")
if __name__ == "__main__":
main()