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cmake/platforms/emscripten.cmake
@@ -32,7 +32,7 @@ if(EMSCRIPTEN_PRELOAD_FILE)
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if(NOT EXISTS "${CMAKE_SOURCE_DIR}/${BASEGAME}")
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message(FATAL_ERROR "No files in '${BASEGAME}' directory for emscripten to preload.")
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endif()
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- list(APPEND CLIENT_LINK_OPTIONS "--preload-file ${BASEGAME}")
+ list(APPEND CLIENT_LINK_OPTIONS --preload-file "${BASEGAME}")
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set(POST_CLIENT_CONFIGURE_FUNCTION deploy_shell_files)
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