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Consolidates button visibility and state management into a dedicated `SetButtons` function for improved maintainability and clarity during field loading. Streamlines headland tram control logic. Tram is not related to Headlands anymore. It works always when a tram is found
Fix due to translation issues
Refactors the screen border rendering logic within the OpenGL paint event. This ensures the border is drawn correctly by adjusting the matrix mode and viewport settings, preventing potential overdraw issues. The changes also consolidate matrix operations for better code clarity and maintainability.
Updates the build process by removing the explicit runtime identifier from the build scripts and setting it in the project file, ensuring x64 builds. Also adjusts the position of labels in the Steer settings form and fixes logic for field loading and UI button visibility. Streamlines build configurations by removing redundant settings Refines UI layout in the steer settings form for better clarity Enhances field loading and UI button visibility logic to improve user experience Corrects screen border rendering in OpenGL Fixes issues related to incorrect UI states and build configurations.
FantasyTeddy
approved these changes
Oct 4, 2025
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