feat(party): direct LAN / P2P party mode with peer skin synchronization - #249
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Spok0jny wants to merge 3 commits into
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feat(party): direct LAN / P2P party mode with peer skin synchronization#249Spok0jny wants to merge 3 commits into
Spok0jny wants to merge 3 commits into
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…ation - Replace cloud relay dependency with direct peer-to-peer WebSocket server over LAN/VPN - Add Host vs Join UX separation in Pengu Loader settings - Add automatic port collision detection and fallback mechanism - Add peer skin and chroma extraction and overlay injection hooks - Include party modules and packaging rules in Rose.spec
…oader and paths subprocess calls
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This PR transitions Party Mode to a direct peer-to-peer / LAN architecture (Host / Join via local WebSocket server), removing the dependency on external cloud relay infrastructure. Lobby members can connect directly over local network or virtual LAN (e.g. Radmin VPN) to synchronize and display each other's skins and chromas in-game.
Key Changes
PartyLANServer): Host spins up a lightweight async WebSocket server with automatic fallback port detection..fantomearchives into a singlemkoverlaypass during game loading.cp1250/Unicode errors.Testing & Verification