dev: document PteroSim SITL simulator - #7998
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dont push mergge master commits...unecessary, unless there has been a master change that affects your PR(maybe in this case...since I fixed a wiki build error this AM) but use a REBASE not a merge commit...now you must squash the merge commit back into a single commit PR and I have to manually restart the CI later today.. |
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Sorry, will fix it now |
AlexanderRex
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@Hwurzburg its fixed |
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Adds a page for PteroSim, an Unreal Engine based simulator that connects to SITL through the JSON interface, and lists it on the Simulation page.
The page covers installation, selecting the control source in the simulator, starting SITL with --model JSON:, the WSL2 address caveat when the simulator runs on Windows and SITL runs in WSL, and troubleshooting.
I work on PteroSim. @Hwurzburg agreed on Discord that the page could be proposed.
Built locally with AP_SPHINXOPTS=-W ./update.py --site dev: the new page and its menu entry render correctly, no warnings.