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25 changes: 16 additions & 9 deletions Plugins/GolaemPlugin/Source/CrowdModule/Private/GolaemCache.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1658,8 +1658,15 @@ void AGolaemCache::RefreshCharacters()
glm::PODArray<int> cacheCharacterToBoneCount;
for (uint32_t iEntity = 0; iEntity < simuData->_entityCount; iEntity++)
{
if (!glm::crowdio::isEntityValid(simuData, iEntity))
{
continue;
}

if (cacheCharacterToBoneCount.size() <= simuData->_characterIdx[iEntity])
{
cacheCharacterToBoneCount.resize(simuData->_characterIdx[iEntity] + 1, -1);
}

cacheCharacterToBoneCount[simuData->_characterIdx[iEntity]] = simuData->_boneCount[simuData->_entityTypes[iEntity]];
}
Expand Down Expand Up @@ -1691,10 +1698,8 @@ void AGolaemCache::RefreshCharacters()
bool collapseCacheInOutliner = false;
for (uint32_t simDataEntityIdx = 0, entityCount = simuData->_entityCount; simDataEntityIdx < entityCount; ++simDataEntityIdx)
{
int64_t entityId = simuData->_entityIds[simDataEntityIdx];
if (entityId < 0)
if (!glm::crowdio::isEntityValid(simuData, simDataEntityIdx))
{
// entity was probably killed
continue;
}

Expand Down Expand Up @@ -1812,12 +1817,11 @@ void AGolaemCache::LoadFrameData(int crowdFieldIndex, bool bInitSimuShader, bool
// not optimized, look for each actor by crowdEntityId
for (uint32_t simDataEntityIdx = 0, entityCount = simuData->_entityCount; simDataEntityIdx < entityCount; ++simDataEntityIdx)
{
int64_t entityId = simuData->_entityIds[simDataEntityIdx];
if (entityId < 0)
if (!glm::crowdio::isEntityValid(simuData, simDataEntityIdx))
{
// entity was probably killed
continue;
}
int64_t entityId = simuData->_entityIds[simDataEntityIdx];
for (int iChildChar = 0; iChildChar < allChildCharacters.Num(); iChildChar++)
{
if (allChildCharacters[iChildChar]->CrowdEntityId == entityId)
Expand Down Expand Up @@ -2434,11 +2438,14 @@ bool AGolaemCache::GetBoneSpaceTransforms_AnyThread(int simulationIndex, int ent
USkeletalMeshComponent* SkelMeshComp = currentChar->GetSkeletalMeshComponent();
USkeletalMesh* skelMesh = SkelMeshComp->SkeletalMesh;

int64_t entityId = simuData->_entityIds[entityIndex];

TArray<FTransform> ComponentSpaceTransforms;

if (entityId != -1 && frameData->_entityEnabled[entityIndex] == 1 && !currentChar->IsHidden())
if (!glm::crowdio::isEntityValid(simuData, entityIndex))
{
return false;
}

if (frameData->_entityEnabled[entityIndex] == 1 && !currentChar->IsHidden())
{
unsigned int entityType = simuData->_entityTypes[entityIndex];

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,6 @@
#include "HAL/PlatformFilemanager.h"
#include "Engine/StaticMesh.h"
#include "StaticMeshResources.h"
#include "Components/StaticMeshComponent.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Misc/ConfigCacheIni.h"
#include "AssetRegistry/AssetData.h"
Expand Down Expand Up @@ -65,7 +64,7 @@ int exportLibraryItem(const char* filePath, const char* libraryName, const char*
if (!fileOutput.good())
return -1;

// buid json item
// build json item
fileOutput << "{";
fileOutput << "\n \"libFile\": \"\",";
fileOutput << "\n \"libFileDirty\": true,";
Expand Down Expand Up @@ -616,10 +615,8 @@ void AGolaemSimulation::InitSimulation()

for (uint32_t simDataEntityIdx = 0, entityCount = simulationData->_entityCount; simDataEntityIdx < entityCount; ++simDataEntityIdx)
{
int64_t entityId = simulationData->_entityIds[simDataEntityIdx];
if (entityId < 0)
if (!glm::crowdio::isEntityValid(simulationData, simDataEntityIdx))
{
// entity was probably killed
continue;
}

Expand Down Expand Up @@ -778,11 +775,14 @@ bool AGolaemSimulation::GetBoneSpaceTransforms_AnyThread(int simulationIndex, in
USkeletalMeshComponent* SkelMeshComp = currentChar->GetSkeletalMeshComponent();
USkeletalMesh* skelMesh = SkelMeshComp->SkeletalMesh;

int64_t entityId = simulationData->_entityIds[entityCacheIndex];

TArray<FTransform> ComponentSpaceTransforms;

if (entityId != -1 && frameData->_entityEnabled[entityCacheIndex] == 1)
if (!glm::crowdio::isEntityValid(simulationData, entityCacheIndex))
{
return false;
}

if (frameData->_entityEnabled[entityCacheIndex] == 1)
{
unsigned int entityType = simulationData->_entityTypes[entityCacheIndex];

Expand Down