refactor(physics): createAnchorPoint() returns Vec3 SYNTH-341 - #1490
Merged
Conversation
Signed-off-by: Dhruv Arora <dhruv.arora1@autodesk.com>
Signed-off-by: Dhruv Arora <dhruv.arora1@autodesk.com>
Dhruv-0-Arora
requested review from
PepperLola,
azaleacolburn,
elliefre and
rutmanz
August 7, 2026 22:12
azaleacolburn
approved these changes
Aug 12, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Task
This is a refactor made in #1418 which was closed.
SYNTH-341
Symptom
Currently in dev, createAnchorPoint() returns a RVec3 which is a static alias. There is inherently nothing wrong with this, but it could allow for problematic behaviors down the line such as ->
Jolt.destroy(anchorPoint)Solution
Rather than creating 2
new Jolt.RVec3for them only to be destroyed in the function scope:new Jolt.RVec3-> gets destroyed in function scope.new Jolt.Vec3-> passing ownership to function caller.Details
In CMakeLists.txt in JoltPhysics.js, double precision is turned off:
option(DOUBLE_PRECISION "Compile the library in double precision mode" OFF)In Jolt/Math/Real.h:
Because DOUBLE_PRECISION is off,
RVec3 = Vec3Before merging, ensure the following criteria are met: