Fix Driver Station Hiding Zone Meshes [SYNTH-344] - #1497
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AlexD717 wants to merge 1 commit into
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This is a side effect FYI, not a meaningful issue. After Change: It looks like the order priority of the meshes switches at a certain camera angle Screen.Recording.2026-08-13.100612.mp4Before Change: They render inside of each other Screen.Recording.2026-08-13.101016.mp4 |
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Task
SYNTH-344
Symptom
Scoring/Protected zones are rendered in a inconsistent and weird way when viewed behind a transparent object (ex, driver station polycarbonate plate)
Solution
Set depthWrite to false for transparent materials that way they don't hide the zones behind them. Also slightly refactored the material creation so that it doesn't have to be updated in 6 places every time we want to change something.
Verification
Before merging, ensure the following criteria are met: