Skip to content

BoonBoonBoonBoon/FlockingUnreal

Repository files navigation

Flocking Boids

This is a flocking boids simulation, based on the Craig Reynolds Model, built inside the Unreal Engine Application.

csharp-boids

The Application

To be implmented.

The Rules

There are three core rules the boids follow.

  • Cohesion : Boids Steers to stay near other boids.
  • Seperation : Boids Steers to avoid collision with other boids.
  • Alignment : boids Steers toward the same direction as others.

    fig8-1

About

A Simulation of flocking boids, using C++ with Unreal Engine 5.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors