Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Repo Link
Features Implemented:
-Core Rendering thing / requirements
-Antialiasing by camera ray jitter
-mesh loading from OBJ files (with some sub features like camera setup, bounding boxes, etc)
-Intel open source de-noiser integration
-This was a frustrating, but fairly fun project at times. I was greatly slowed down by mistakenly using debug mode instead of release mode... I wish I had more time to experiment with optimizing the mesh loading and camera manipulation. The intel de noiser was very satisfying to use. I also spent some time getting the vulkan repository to work, but after weighing the time i had available I wasn't confidant I would be able to complete the integration in time, so that was shelved. Overall pretty fun time, I suppose~
Used two late days