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@zikthegreen
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@zikthegreen zikthegreen commented Feb 21, 2026

Changelog:

A modified physics toggle is now available by pressing T on the title screen, accompanied by SFX and a text in the top left corner that reads "MODIFIED PHYSICS: ON/OFF", in green and red text respectively. This toggle is also permanent via a "modifiedphysics.ini" file both NSMF and World Maker can read.

If modified physics are set to ON:

  • Crouch jumping is now possible, with mechanics taken from MFCE, where you have to build momentum before crouch jumping far, otherwise the jump distance is small.
  • It is possible to instantly change directions mid-air.
  • Skidding is a lot tighter.
  • Maneuvering in mid air is tighter and more satisfying, more reminiscent of the original MF.

Other additions/fixes:

  • You can now pause the game via the P key, just like some 2013 versions of NSMF.
  • You can now double the game speed via the Q key. Pressing it again will return to normal game speed. Custom SFX will also accompany it.
  • Esc no longer closes the game, instead pausing it.
  • Mario fireballs, radish, boomer projectiles, super star, hit goombas and hit koopas now land on semisolids.
  • Pulling vegetables and special bricks always take precedence over shooting. Previously, you had to use all your ammo to pull one vegetable out of the ground. They can also be thrown up.
  • You can kill the Boomer instantly with the K key for convenience.
  • In mid-air, holding the opposite direction and shooting allows Mario to instantly shoot in the other direction. Previously, you were permanently facing the direction you jumped, just like SMB1.
  • A select few levels were slightly modified to address some issues including going out of bounds. 1-3 has the first noteblock be moved farther to the left to prevent accidentally bumping into it. 7-5 has the the ? block that is placed very high up lowered by 1 tile to allow small Mario to actually hit it.
  • Most of the soundtracks are now identified.
  • Holding up allows you to throw any projectile higher.
  • Hammer projectiles have a bigger radius, so hitting enemies is more consistent now.
  • Standing on a cannonball launcher no longer makes you bounce every time the cannonball gets launched.
  • Holding the fire button prior to walking on a vegetable or brick no longer forces you to grab it as small or super Mario.
  • In world 8, the path to 8-1 and other levels are no longer permanently inaccessible after going down.

Changelog:

- You can now pause the game via the P key, just like some 2013 versions of NSMF.
- You can now double the game speed via the Q key. Pressing it again will return to normal game speed. Custom SFX will also accompany it.
- Esc no longer closes the game, instead pausing it.
- Mario fireballs, radish, boomer projectiles, super star, hit goombas and hit koopas now land on semisolids.
- Pulling vegetables and special bricks always take precedence over shooting. Previously, you had to use all your ammo to pull one vegetable out of the ground. They can also be thrown up.
- You can kill the Boomer instantly with the K key for convenience.
- In mid-air, holding the opposite direction and shooting allows Mario to instantly shoot in the other direction. Previously, you were permanently facing the direction you jumped, just like SMB1.
- A select few levels were slightly modified to address some issues including going out of bounds or ? blocks being unreachable.
- Most of the soundtracks are now identified.
- Holding up allows you to throw any projectile higher.
- Hammer projectiles have a bigger radius, so hitting enemies is more consistent now.
@uncertainluei
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Hey! Could you also add a fix for World 8-0 and 8-1 being inaccessible on the world map after going past the latter?
The fix is pretty much just changing the creation code of first the path button below 8-1 in the World 8 map to where gora (up) is set to 1.

I was initially thinking of doing that myself, but I am not sure if my changes would get overwritten or not

@zikthegreen
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Hey! Could you also add a fix for World 8-0 and 8-1 being inaccessible on the world map after going past the latter? The fix is pretty much just changing the creation code of first the path button below 8-1 in the World 8 map to where gora (up) is set to 1.

I was initially thinking of doing that myself, but I am not sure if my changes would get overwritten or not

Done.

@CST1229
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CST1229 commented Feb 24, 2026

Hey! Could you also add a fix for World 8-0 and 8-1 being inaccessible on the world map after going past the latter? The fix is pretty much just changing the creation code of first the path button below 8-1 in the World 8 map to where gora (up) is set to 1.
I was initially thinking of doing that myself, but I am not sure if my changes would get overwritten or not

Done.

did you forget to commit the change

@zikthegreen
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zikthegreen commented Feb 24, 2026

Oh yeah, working on toggleable modified physics like crouch jumping, mid air directional control and tighter skidding. Cant just drop it in yet, need some text, sfx and making the toggle be able to be permanent. Its getting late, so probably not gonna finish now.

@zikthegreen
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Aaand it's here

Fixed being unable to swim with modified physics
-  Made it impossible to climb walls with walljump with modified physics
- Fireballs can be thrown slightly higher up when holding Up
- Speed up button is now more convenient to use when changing rooms. It also now actually functions properly in World Maker and no longer has a weird sfx that I don't know how it's played, (a weird version of the slowdown/speedup sfx).
- Super stars land on semisolids, but also now phase through them if they happen to jump from the bottom, as they should, instead of clipping to the top.
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3 participants