Allow VectorTilesRasterOverlay elements to be styled from Blueprints or C++ - #1876
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azrogers wants to merge 9 commits into
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Allow VectorTilesRasterOverlay elements to be styled from Blueprints or C++#1876azrogers wants to merge 9 commits into
VectorTilesRasterOverlay elements to be styled from Blueprints or C++#1876azrogers wants to merge 9 commits into
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j9liu
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August 3, 2026 17:19
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This PR builds on the
VectorStylingProviderintroduced in CesiumGS/cesium-native#1430 to allow elements loaded from the vector tiles tileset to be styled using either a specified Blueprint class or from C++.Because of the peculiarities of how Blueprint works, all the work done by Blueprint has to happen on the main thread. This is a significant hit to performance with large datasets, so the choice was made to allow the user to also specify a
VectorStylingProviderdirectly. It would be nice to work this in to the Unreal class system, but because UObjects are not thread-safe, the easiest way I could think of to make this work was to just have the user specify aTFunction(the Unreal standard library equivalent to astd::function) that returns ashared_ptrto aVectorStylingProvider.