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DRY

A world where the bottle has been put down. The war continues without it.


DRY is a world built around one mechanism: the dry alcoholic. Someone who has stopped drinking and has not recovered. The bottle is absent. The reasons it was there are not.

The world has three people in it.

A man holding. A woman who has been watching long enough to become someone who stopped. A child who has built an entire taxonomy of the house's weather without knowing she has built anything at all.

The world runs on four processes. They do not wait for instruction. The held breath is already held when you arrive.


What this world is for

Exploring the experience of addiction from the inside, from alongside it, and from childhood within it - through character, scene, and the pressure that builds when the thing everyone is not saying fills every room.

This is not a therapeutic tool. It is a world. It does not offer resolution. It offers recognition.


What this world does not contain

A recovered person. That is deliberate. Process: Recovered exists. It may or may not initiate. What follows it is not in this world. What follows it is a life. Lives are not built here.


The map

Process: Dry
    ↓ Echo: a held breath
        → Process: Drunk
              ↓ Echo: knows what they are, cannot say it
              → Process: Dry (loop)
        → Process: Recovered
              (initiated when The Morning breaks The Excuse)
              (requires The Silence to break)
              (requires The Outside Place seen for what it is)
        → Process: Living With It
              ↓ Echo: leaves / or stays empty

The Thing The Child Carries
    ↓ becomes The Wound
    ↓ Process: Dry - next generation

The second loop is the world's central claim: the Wound does not get handed over. It gets absorbed. Clara does not inherit it. She grows around it. By the time she has words for it, it is the shape of how she moves through rooms.


The pieces

The Bottle - the object the war lands on. The Wound - what the bottle was standing in front of. The Excuse - the only door out of the loop, when it fails. The Morning - what accumulates until the Excuse can't cover it. The Silence - the agreement nobody signed. Requires everyone. The Thing The Child Carries - unnamed. Becomes The Wound in the next generation.

The Wound and The Thing The Child Carries are the same piece at different points in time.


How to enter

Read instructions.md. The house is already running. Bring what you have.


Kai Schlüter, KAI HACKS AI, 2026 CC BY-NC 4.0 KAI Worlds, github.com/ChBrain/KAIWorlds