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WalkthroughRemoved a small data holder, adopted Lombok for many accessors/constructors, replaced several explicit generics with the diamond operator and cleaned imports, swapped a few comparator/ADS calls, consolidated Minecraft singleton usage, removed five framebuffer API methods, and simplified some renderer/null-checks and UI color logic. Changes
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes
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Pre-merge checks and finishing touches❌ Failed checks (1 warning, 1 inconclusive)
✅ Passed checks (1 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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⚠️ Outside diff range comments (1)
src/main/java/com/paneedah/weaponlib/electronics/WirelessCameraRenderer.java (1)
26-39: Unnesting improves readability.The removal of the redundant inner null-check makes the code flow clearer. However, there are opportunities for further cleanup that align with the PR's stated goals.
📜 Review details
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Review profile: CHILL
Plan: Pro
📒 Files selected for processing (7)
src/main/java/com/paneedah/mwc/items/melee/BaseballBatFactory.java(7 hunks)src/main/java/com/paneedah/mwc/items/melee/BaseballBatNailsFactory.java(7 hunks)src/main/java/com/paneedah/mwc/items/melee/NightStickFactory.java(7 hunks)src/main/java/com/paneedah/mwc/items/melee/TacticalTomahawkFactory.java(7 hunks)src/main/java/com/paneedah/weaponlib/animation/gui/Textbar.java(1 hunks)src/main/java/com/paneedah/weaponlib/electronics/HandheldState.java(0 hunks)src/main/java/com/paneedah/weaponlib/electronics/WirelessCameraRenderer.java(1 hunks)
💤 Files with no reviewable changes (1)
- src/main/java/com/paneedah/weaponlib/electronics/HandheldState.java
🧰 Additional context used
🧬 Code graph analysis (1)
src/main/java/com/paneedah/weaponlib/animation/gui/Textbar.java (1)
src/main/java/com/paneedah/weaponlib/animation/gui/AnimationGUI.java (1)
AnimationGUI(38-486)
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- GitHub Check: build
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🔇 Additional comments (10)
src/main/java/com/paneedah/mwc/items/melee/TacticalTomahawkFactory.java (2)
22-22: LGTM! Clean integer literal.The change from
00to0removes redundant notation and improves readability without affecting behavior.
88-94: LGTM! Diamond operator adoption improves code clarity.The consistent replacement of explicit generic types with the diamond operator (
Transition<>) across all animation transitions reduces verbosity while maintaining type safety. This aligns well with the PR's goals of improving readability and reducing file size.Also applies to: 95-101, 102-108, 111-117, 118-124, 125-131, 135-141, 142-148, 149-155, 159-165, 166-172, 175-181, 182-188, 191-197, 198-204
src/main/java/com/paneedah/weaponlib/animation/gui/Textbar.java (1)
42-56: LGTM! Dynamic color enhances hover feedback.The change from a fixed darker shade to a dynamic color based on hover state improves the user experience by providing visual feedback.
src/main/java/com/paneedah/mwc/items/melee/BaseballBatFactory.java (2)
22-23: LGTM! Cleaned up integer literals.The change from
00to0is a formatting improvement with no behavioral change.
84-137: LGTM! Diamond operator usage improves code clarity.The switch from explicit generic type parameters to the diamond operator (
Transition<>) leverages Java's type inference and makes the code more concise without sacrificing type safety.src/main/java/com/paneedah/mwc/items/melee/NightStickFactory.java (2)
24-25: LGTM! Integer literal cleanup.Consistent with other factory classes in this PR.
86-160: LGTM! Diamond operator usage improves maintainability.The type inference through the diamond operator makes the transition definitions more concise while maintaining type safety.
src/main/java/com/paneedah/mwc/items/melee/BaseballBatNailsFactory.java (2)
24-25: LGTM! Consistent integer literal formatting.Aligns with the cleanup applied across other melee factory classes.
86-139: LGTM! Diamond operator refactoring is well-applied.The transition to type-inferred generics is consistent with the broader refactoring effort across the codebase and improves code readability.
src/main/java/com/paneedah/weaponlib/electronics/WirelessCameraRenderer.java (1)
14-16: LGTM!The constructor correctly uses the MC alias for accessing the render manager, consistent with this PR's cleanup approach.
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@Desoroxxx everything i removed from |
Oh okie |
* Render Clean (#617) * Updated to `Gradle` 9.2.0 * Updated dependencies * Turned on configuration cache * Reordered `jvmargs` * Update Changelog.md * Update JDK version from 24 to 25 in build workflow * Render Clean (#617) * Updated to `Gradle` 9.2.0 * Updated dependencies * Turned on configuration cache * Reordered `jvmargs` * Update Changelog.md * Update JDK version from 24 to 25 in build workflow --------- Co-authored-by: Luna Mira Lage (Desoroxxx) <desoroxxx.git@redstudio.dev>
📝 Description
Cleanup parts of code important for rendering
🎯 Goals
❌ Non Goals
🚦 Testing
Builds and runs, looks fine
⏮️ Backwards Compatibility
yes
📚 Related Issues & Documents
#581 #611
🖼️ Screenshots/Recordings
N/a
📖 Added to documentation?