Enforce server command invariants more in the client#1955
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slipher wants to merge 2 commits intoDaemonEngine:masterfrom
Open
Enforce server command invariants more in the client#1955slipher wants to merge 2 commits intoDaemonEngine:masterfrom
slipher wants to merge 2 commits intoDaemonEngine:masterfrom
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Have the client drop the connection in these cases: - A gamestate that decreases the sequence number. This should be impossible because the netchan guarantees that packets can't be reordered, although they may be dropped. - A server command which a sequence number higher than the next one. This should be impossible because the server re-sends all unacknowledged commands together each time. If the number jumped by more than one the client would end up re-executing old garbage from the buffer.
A special case to allow demos to request bad command ranges is not needed. The gamestate generated when starting the demo sets the serverCommandSequence number appropriately, so the demo replay will be able to request the correct range.
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The server reliable commands are expected to arrive in order and are re-sent if packets are dropped. Do a bit more checking on the client side that the protocol is observed.
I tested this along with #1954 by playing in some online games and replaying demos.