Refine encounter builder workflow and shared UI system#158
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Daren9m
marked this pull request as ready for review
July 20, 2026 07:31
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Summary
Why
The encounter builder had accumulated unrelated controls in the same surfaces and action rows. Primary actions, utilities, export formats, and state indicators carried similar visual weight, making the intended flow difficult to understand. The difficulty indicator between Run Battle and Edit Details was a particularly confusing example.
Impact
DMs now get a more deliberate encounter-building sequence with one clear primary action per decision surface. Shared buttons, headers, filters, status treatments, semantic tokens, and documented design rules also provide a consistent foundation for the rest of the toolkit.
Validation
npm run typechecknpm run lintnpm test— 670 tests passednpm run build— 16 static routes generated