Physical Flaws (Part Two)#1176
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You currently have a negative Fix/Feature pull request delta of -6. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
FalloutFalcon
approved these changes
Jun 24, 2026
| if(HAS_TRAIT(user, TRAIT_GRAVE_SMELL)) | ||
| involved_social_roll += 1 | ||
| if((HAS_TRAIT(user, TRAIT_GLOWING_EYES)) && (!user.is_eyes_covered()) && (used_stat == STAT_INTIMIDATION)) | ||
| involved_social_roll -= 1 |
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It might make sense to genersise this into a "get mortal indtimidation" getter or something as you copypaste similar code into a few other procs.
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About The Pull Request
Adds the Disfigured (481), Glowing Eyes (482), and Smell of the Grave (481) flaws. Touches discipline code to make them apply penalties (and add a boost for intimidation for glowing eyes).
Glowing eyes applies a -1 perception penalty, and gives a boost (-1 diff) to intimidation rolls against non-kindred. Also, masq violating eyes. Users spawn with sunglasses if they take it. (Kindred only)
Disfigured adds a penalty (+2 diff) to social rolls in general, and caps appearance to 2. (Not splat restricted)
Smell of the Grave adds a penalty (+1 diff) to social rolls against mortals. (Kindred only)
Details
Disfigured: App 5 being disfigured.
Glowing Eyes:



Glowing eyes in the dark.
Out of the dark.
Flavor text when eyes are exposed.
Smell of the Grave:

Flavor text.
Why It's Good For The Game
More flaws.
Changelog
🆑
add: Adds Disfigured, Glowing Eyes, and Smell of the Grave flaws
/:cl: