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Derjyn/README.md

Hi, I'm Derjyn.

I'm an independent software developer, technical artist, and systems engineer. I focus on high-performance lean and mean tools, game development, and extremely boring documentation endeavors.

What I'm focused on:

  • Local-First Systems: Architecting offline-capable, locally hosted solutions—including custom persistent memory servers and context engines using Python, Go, and Rust.
  • Workflow Utilities: Developing lean system utilities and automation tools that prioritize manual control over automated overhead.
  • Developing Foundations: Crafting design systems, software libraries, and helpers so I don't repeat myself and can maintain consistency.
  • Engine Architecture: Modifying and extending Unreal Engine.

I advocate for software that stays out of your way and technical documentation that balances structural rigor with actual readability. You can find some of my utilities and frameworks pinned below.

Pinned Loading

  1. KerberosInteractive/Pluteus KerberosInteractive/Pluteus Public

    Personal knowledge base built in Go. Organized by project with Markdown doc pages, notes, code snippets, and bookmarks with content cross-referencing and embedding, tagging, and full-text search.

    2

  2. Bones Bones Public archive

    A skinny layout framework

    HTML 1

  3. KerberosInteractive/KINEM KerberosInteractive/KINEM Public

    A Windows utility to fully manage the "New" context submenu. Easily add, edit, or remove entries to customize your workflow and remove clutter.

    Go 1

  4. KerberosInteractive/KIDR KerberosInteractive/KIDR Public

    Kerberos Interactive Data Renamer (KIDR) for Blender

    Python 1