I'm an independent software developer, technical artist, and systems engineer. I focus on high-performance lean and mean tools, game development, and extremely boring documentation endeavors.
What I'm focused on:
- Local-First Systems: Architecting offline-capable, locally hosted solutions—including custom persistent memory servers and context engines using Python, Go, and Rust.
- Workflow Utilities: Developing lean system utilities and automation tools that prioritize manual control over automated overhead.
- Developing Foundations: Crafting design systems, software libraries, and helpers so I don't repeat myself and can maintain consistency.
- Engine Architecture: Modifying and extending Unreal Engine.
I advocate for software that stays out of your way and technical documentation that balances structural rigor with actual readability. You can find some of my utilities and frameworks pinned below.


