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2 changes: 1 addition & 1 deletion src/SUMMARY.md
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- [Angel](design/masks/crew/angel.md)
- [Angry Man](design/masks/crew/angry-man.md)
- [Arms Dealer](design/masks/crew/arms-dealer.md)
- [Arsonist](design/masks/crew/arsonist.md)
- [Avenger](design/masks/crew/avenger.md)
- [Bomber](design/masks/crew/bomber.md)
- [Cannibal](design/masks/crew/cannibal.md)
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---
- [Removed Documents](design/removed.md)
- [Animal Hater](design/removed/animal-hater.md)
- [Arsonist](design/removed/arsonist.md)
- [Connoisseur](design/removed/connoisseur.md)
- [Daredevil](design/removed/daredevil.md)
- [Empath](design/removed/empath.md)
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# Arsonist

{{#template ../../templates/removed-unimplemented.md reason="we have plenty of fires as is. just not very interactive, much less interesting than other masks, less dimensionality, less integration, too one-note" }}
{{#template ../../../templates/unimplemented.md }}

> **Name:** Arsonist
>
> **Troupe:** Crew
> **Troupe:** [Crew](../crew.md)
>
> **Archetypes:** Sabotager
>
> **Description:** Set little fires around the station. Watch the cinders dance around.
>
> **Objectives:** Set X fires in areas around the station.
>
> *Yes, what I do may be strange. But can you blame me? It all started when I was a young lass, and I started chainsmoking Dromedary cigs just so I could watch them smolder in the ashtray.*

```admonish warning
This mask is technically dependent on tile fires existing to function properly.
```

## Concept

The Arsonist lights fires around the station, and tries to leave the scene of the crime before anyone notices what occurred.

## Abilities

Receives a matchbox and some fuel in a soda can as part of their items.
None.

## Gameplay

Lends ambiguity to situations where fires occur. Normally, they might be the result of miscellaneous sabotage, power incidents, random machinery mishaps, or just random events/wildcards--but what if there's actually an Arsonist aboard? Also directly provides reactive gameplay for engineers/atmospheric technicians.

Their items are nothing special, and could be randomized heavily or omitted entirely to make identifying an Arsonist directly more difficult.
Additionally serves as a generally threatening mask that is detrimental to the crew while not being directly aggressive towards individuals.
As such, it fills a unique niche as a threat to the integrity of the station but not necessarily the people on board.
Of course, burning to death can happen, but it's not the direct goal of the Arsonist.
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