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Search nested mods to match in-game mod manager behavior #3527
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Nested discovery is inconsistent with live create handling.
Line 190–195 accepts nested mod roots (
.../<child>/mod_info.lua), but create events still calladdInstalledMod(modPath)on the top-level folder. For nested packages, that path has nomod_info.lua, so they get treated as corrupt instead of installed.Please make the watcher’s
ENTRY_CREATEpath mirror the same depth-2 discovery (or trigger a scoped rescan) so startup and runtime behavior are consistent.Suggested direction
🤖 Prompt for AI Agents
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Only singular mods can be downloaded from the vault so the mod's root directory MUST ALSO contain a mod_info.lua. This is also how the in-game mod manager works so "fixing" this would break parity.
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🧩 Analysis chain
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@Lightningbulb2, thanks for the clarification — I've noted this for future reviews. Unfortunately I don't have permission to resolve the thread programmatically, but you can dismiss it manually via the "Resolve conversation" button on the PR.🐇 (ears down, noted and moving on)
✏️ Learnings added