Heat pipes#328
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ParadoxiKat
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Jun 20, 2025
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- Refactor shape logic from fluids to work for heat pipes.
- Add heat network logic.
- Report heat pipe shape and heat connection points on entities. Accounts for entity rotation.
- Add new localisation keys. Update FaUtils.direction_lookup to handle 16 directions for 2.0.
- Update contracting.md to reflect completed projects and current hours.
- Moved pipe shape table and logic from fluids.lua to new network-shape.lua - Updated fluids.lua to delegate pipe shape resolution to network-shape module - Replaced all uses of PIPE_SHAPE with NetworkShape.SHAPE (notably in fa-info) - Verified functionality and maintained parity with previous behavior
…at connection announcements - Add `heat.lua` with core logic for heat network detection, includes heat pipe shape, connected neighbor detection etc. - Update `fa-info` to use new heat functions. - Report and localize heatpipe shapes in entity info. - Split heat port rendering from neighbor announcement logic. - Update to speak heat ports and neighbor connections, with new localization strings. - Announce heat connections (including neighbors) for both pipes and non-pipes. (Excludes other pipes if focused on a pipe due to shape detection.) - Adjust `FaUtils.direction_lookup` to support all 16 Factorio directions.
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