Model files (ending in .dff/.col/.txd) must be placed in this models folder following specific rules.
See the example files to visualize the structure of this system.
-
Required: Vehicles must be placed in the
vehiclefolder, Skins inped, and Objects inobject -
Required: Inside the type folder, you must create a folder with the base model ID of the new model (e.g.
490, which is FBI Rancher) -
Optional: Inside the base model folder, you can create a folder with the name of the new model (e.g.
2005 Schafter) -
Required: Then, you must place the model files named as the New ID of the model (e.g.
80001.dff&80001.txd)
Optionally, models can be customized with New ID.txt files placed alongside the model files.
The available options are (any line that doesn't contain a valid setting string is ignored):
disableAutoFreedisableTXDTextureFilteringenableDFFAlphaTransparencyloadRawDatatxd=PATH_TO_TXD_FILE_INSIDE_models_FOLDER(used for shared textures)dff=PATH_TO_DFF_FILE_INSIDE_models_FOLDER(used for shared models)col=PATH_TO_COL_FILE_INSIDE_models_FOLDER(used for shared collisions)lodDistance=NUMBER(used for setting https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance)physicalPropsGroup=GROUP_ID(used for setting https://wiki.multitheftauto.com/wiki/EngineSetModelPhysicalPropertiesGroup)settings=PATH_TO_ANOTHER_SETTINGS_FILE_INSIDE_models_FOLDER(in case you want to share the same settings between multiple models)