A boids based configuration for flying mobs in Minecraft.
experimental demo or what ever, I made this mod for a very specific situation so don't expect me to support this mod. pick it up if you want.
right now mobs don't spawn with attribute on their own, you have to spawn mobs by yourself
/summonboid <entity> <pos> <count>
example: /summonboid parrot ~ ~ ~ 24
if you want to summon more than 24 mobs at once, you have to change vanilla maxEntityCramming gamerule so mobs don't die.
/gamerule maxEntityCramming 25 - default setting. this is when mobs start to take damage from cramming.
for me lag starts at ~1500 mobs
at this point, I don't have config, so to change parameters you have to make your own build. check src/main/java/com/ferrlius/boids/ferboids/util/BoidsAssistanceHandler.java/BoidsAssistanceHandler
parameters that I set up don't work on every mob. I've only tested it on parrots and allays, they should work?
Forge 1.20.1 btw
