-
-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Vanilla enchanting mixes stat boosts with magical effects in a single RNG system. This mod splits everything into three systems where every choice is deliberate.
New to the mod? Start with the Getting Started guide.
Smithing Table: Sharpness, Protection, Unbreaking, and Efficiency are replaced by four smithing templates. Upgrade weapons and armor with Copper through Netherite ingots for predictable stat boosts.
Innate Material Properties: Each armor material has a built-in resistance. Copper resists fire. Iron blocks projectiles. Diamond tanks explosions. Gold resists magic. 5% per piece, 20% for a full set.
Enchanting Table: The enchanting table opens a catalogue UI. Place enchanted books in nearby chiseled bookshelves to make enchantments permanently available. Pay with a thematic reagent and XP. A per-item slot system forces meaningful tradeoffs.
- Enchantment List: all kept, new, and disabled enchantments with reagent costs
- Book Locations: where to find enchanted books, organized by progression tier
- Loot Distribution: how loot, fishing, bartering, and mob equipment changed
- XP Economy: where XP goes across all systems
- Anvil and Grindstone: repair, rename, slot restoration, enchantment removal
- Mob Equipment: difficulty-scaled enchantments and upgrades on mob gear
- Advancements: six custom advancements
Start Here
Systems
Reference
Mechanics